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Rogue Summoner - A tactical roguelike

A topic by Gamecraft Studios created Jul 06, 2020 Views: 479 Replies: 3
Viewing posts 1 to 4

Hello all!

We have just released a FREE DEMO for Rogue Summoner!

We wanted everyone to have a chance to enjoy the game before deciding to purchase it, so now you can download it and have a blast exploring two complete dungeons!

Come check it out! https://gamecraftstudios.itch.io/rogue-summoner


Rogue Summoner is a turn-based tactics roguelike about conjuring creatures to fight in your stead. It's a game about mastering different monster behaviors and using them creatively in combat.

You will dive deep into different types of procedurally-generated dungeons, each with its unique difficulty, size and creatures. Death in each one means starting over from the very beginning of the dungeon, with no upgrades nor monsters in your loadout. But with death comes understanding and hidden knowledge of the dungeons' secrets.

As you master each unique creature, you will be able to optimize your strategy by exploiting their weaknesses when fighting against them, and leveraging their strengths when summoning them. Every creature you defeat can be added to your loadout, from a half-witted spider to the great Morthgaal.



We look forward to hearing what you think about it! :)

Download the Free Demo: https://gamecraftstudios.itch.io/rogue-summoner

Hello everyone!

We are launching update v0.5.0 for Rogue Summoner (and the Demo)!

We have been receiving great feedback from you guys and we are implementing great improvements because of that!

There were some major balancing changes in the first two dungeons (especially regarding the size of the Skeleton Dungeon) as well as several bug fixes. :)

We hope you keep enjoying the game and let us know what you think about Rogue Summoner!

Download the Demo here: https://gamecraftstudios.itch.io/rogue-summoner

Major Update!

Hello fellow summoners!

There has been a major update on Rogue Summoner's free Demo! https://gamecraftstudios.itch.io/rogue-summoner

A lot of players said that the game was too difficult and that it wasn't clear to how the enemies would react to your strategy. Because of that, we have implemented the prediction system: a system that helps you make your strategy by showing in real-time how the enemies will react to your summons. Check it out!

Another great addition to the game was its story! It's something that we wanted to do from the very beginning and we're are very happy to have finished it!

"The first Rogue Summoner was, of course, Aktis Half-Head. The story of how he got that nickname is paramount to understanding what it means to become Rogue."

And lastly, there has been several bug fixes  and small improvements. One that I'm very happy with is the ability to use the scroll wheel to rotate your monsters. With this implemented, the entire game can be played exclusively with the mouse, making it more accessible!


Download the Free Demo here: https://gamecraftstudios.itch.io/rogue-summoner

We hope you enjoy it!

We would love to hear what you think about these improvements (and the game in general!) as we work towards making it the best we can.

Cheers!



Hello everyone!

We are very excited to announce that Rogue Summoner will be released on September 3rd 2020!



It has been a wonderful development journey and we are super happy with the result.
Today, we finished all the content for the game and released version 1.0.0 for our Early Access players!

There are 40 unique monsters and 9 types of procedurally-generated dungeons, including the two endless modes!
In the next 3 weeks (before launch) we will test the game thoroughly and squash all the nasty bugs! This will make sure your experience will be the best possible when the game comes out!




In the meantime, you can add Rogue Summoner to your Wishlist and check out our Demo!
https://store.steampowered.com/app/1355510/Rogue_Summoner/


I hope to see you there on the launch day! :)