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Love of Magic

An adult game about romance, magic and poker. · By droid productions

Lack of choices...

A topic by NervisWreck created Jun 24, 2020 Views: 318 Replies: 3
Viewing posts 1 to 4
(+3)

The lack of player agency is quite frustrating. I am all for wanting to tell a story, but taking all agency away from the player, and making the MC what you want it to be, not how the player envisions it, is quite frustrating. I really don't care to be the love sick puppy dog tagging on the heels of the princess pining like some emotionally stunted teenager with no ability to separate love from lust. I want to take the fairy up on her offer, I want to use Molly as I see fit and as she is willing to allow and I want to actually have a part in the way the story progresses.

(+1)

I haven't played the game yet I was just kinda watching it but hearing this is kinda making me want to get it out of my feed.

(+1)

I would not want to discourage anyone from giving the game a chance, as they may find that they like it, and are comfortable with the way the story progresses. However, I personally feel the lack of choice and player agency takes away from what could be a very good game indeed. The lack of true interaction or effect on the story is just hard to cope with and I ended up unable to finish playing because of that.

Developer(-2)

It's a tradeoff; I started off doing a lot of side-events, but then people get upset they miss out events. I could provide a laundry list of "go here, do that", but I personally dislike what that does to the organic exploration of the game. In the end, there's a single "core chain" of events tied to the timeline; each day progresses the story, whether or not you've done side-quests. In this I stole quite shamelessly from Persona 4/5. There's various side-quests and events, but I've shied away from 'bad' endings; I find most people just roll-back if they're aware they screwed up, or get frustrated if you don't tell them you screwed up something until 30 minutes later. So it's an affordence problem.

Anyway; the core story is unmissable, since it's on a timeline. I made the choice that no matter how  you play, the core storyline would be winnable. The rest (~1/3 of the content) is optional, and based on the choices you make and the places you visit