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droid productions

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A member registered Apr 01, 2018 · View creator page →

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No, the game's way too big at this point. The Book 2 & 3 build is something like 10GB, the book 1 is 7GB. Android builds have to remain below 2GB. It would mean removing a bunch of animations, and compressing the textures a LOT. I kept fighting to achieve it (down to paying for servers to host additional downloads), but it was slow and painful. 

Will do! :)

Glad you like it :)

Do give it a wishlist on Steam, so it can succeed at launch... launching a game without enough wishlists basically dooms it (during your 2 launch weeks, Steam uses wishlists to decide whether it's a real game, which gets shown to other people who might like it).

It's end of Act II. Ends on day 39.

Officially it's 0.2.6 (so various bug-fixes applies), but with an end of content lock at the end of Act II, similar to what's available on pirate sites, and what will be available for Steam NextFest. 

Looks like a senior moment for itch.io; I just created a new account, grabbed the product; works fine. Can you try again?

Very weird; I'll check it out.

No, Morningstar felt complete as a single game. Wings of Empire is back to being closer to Love of Magic in scope, planned as a trilogy with a full harem. 

There's some metas that change in Book 2 & 3, especially the gems that you get from the trader on the Paths. Winter storm, Fire storm and Winter King (alongside Katie), is probably the strongest end-of-game Meta. 

Having said that, I'm mostly focused on Wings of Empire at the moment; Love of Magic's been done for 2+ years at this point :) 
Wings of Empire is a Space Opera set in a world where the Roman Empire never fell; I'm currently working on Act III, so it's coming along nicely. 

Once things settle down with Itch.io and adult games I'll upload it here; for now you can give it a wishlist on Steam. I also give Steam Keys to patreon/subscribestarsupporters.

https://store.steampowered.com/app/3203710/Wings_of_Empire/

Sadly it got too big; Android APKs have a max filesize of 2GB (though they can download additional content after installation). Book 3's got a LOT of animation, and is close to 10GB in size. Sadly I don't really have a system for hosting and downloading the extra 8GB, so I had to stop making android builds.

Open terminal.
If you check out this post it has full instructions.

 https://discussions.apple.com/thread/253714860?sortBy=rank

The flag is set when a game is downloaded from the internet (and not from an apple approved place like the App store). 

It's caused by a quarantine flag: https://discussions.apple.com/thread/253714860?sortBy=rank

To fix it, open a console and type 

$ xattr -c <path/to/application.app> 

(And yeah, that error message is borderline malicious from Apple's side, just terrible user communication that makes users think the app they downloaded is brolen).

There was a version that had accidentally broken memory generation; it should be fixed now, but to verify, make sure you have latest, then play day 1 again to see if Chloe's memory now works.

Glad you're enjoying it :)

Do drop by the Discord community for a chat; there's a great bunch of people there, and a lot of theorycrafting and discussion about the games.https://discord.gg/NQrQrht

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For general background info on the game, I'd recommend checking out the awesome Wiki. It's largely fan-maintained, but they've done a great job on it .https://loveofmagic.fandom.com/wiki/Love_of_Magic_Wiki

Rage points grow and decline through Book 3 (and NG+), they correspond to his 'base-line' Rage (he's got anger issues at this point). It manifests a couple of different ways; in combat that is your starting rage bonus. Some story elements also read different if you have very high or low Rage points (some enemies can be scared into submission, while other entities will refuse to deal with you). Reducing rage happens either naturally through story or by spending some quality time with your Chosen.

Someone wrote up a better explanation for the process here:
https://loveofmagic.fandom.com/wiki/Technical#MAC_Permissions_Issues

See if that helps.

There's something weird happening with the sprites on those two, specifically; I'm chasing it, but I haven't been able to fully nail it down yet.

The keys are the same for NG+ and normal game, just a matter of switching to the ngplus branch. I'll flip it over later today, just waiting for some steam stuff to finalize.

Good to know, thx!

Weird. I'm pushing a build, but (since my macbook died) I don't have a working mac. Let me know if it works.

Thx! Glad you liked it.

If this is Mac, it's because they're downloaded from the net and not signed from a mac:
https://discussions.apple.com/thread/253714860?sortBy=rank
(A s dev, I *really* feel the "@Apple: You certainly MUST know this. Why don't you hand it to your customers?" part. )

Sadly not. You're free to chase the side girls without any repercussion, but the final ending is Emily (Path of Light), Katie (Path of Fire), Lin (Path of Peace) or none (Path of Shadows). Choice points are pretty clearly tagged.

Done:

https://droid-productions.itch.io/morningstar/devlog/832314/steam-keys-added

Okay, let me see about doing it. I remember there was a system for  handing out keys to Itch.io players.

I've always loved itch.io, it was the first place I released Love of Magic (initially as a free game, back in a happier pre-covid world). I put up Morningstar on Act 1 here, and I've been both surprised and thankful how many people supported it as I developed it.

One of the things that strike me is that, because I use Steam for beta-testing, people on Itch.io might want Steam keys. Especially because I intend to make (at least the first couple of acts) of my next game available on a Steam beta-branch.  

Is there an interest in letting all itch.io Morningstar players get a free Steam key? Let me know in the comments. 

Cool, thanks for letting me know!

Glad you're enjoying it! :)

The final release is 10 days away (11/11), with my discord gang testing it and helping track down the final issues. 

Weirdness; I'm re-uploading it now, let me know if it works.

With Morningstar almost done (final release is 11/11) I'm back on working on NG+ for book 2.



Nah, I've seen way too many fantasy stories screw up that way. Mom and Dad are basically gods... where do you grow as a character from there?

As Morningstar gets closer to done, the next one looks like it'll be Scifi / Space Opera.

After I wrote the instructions, Apple added an additional Quarantine Flag to the process of downloading apps from non-apple websites.

https://discussions.apple.com/thread/253714860?sortBy=rank

I'll update the installation instructions to include that information, thx.

There's four endings planned; the Path of Light, the Path of Fire, the Path of Submission and the Path of Shadows.

Maybe one of them will be what you hope for ;)

Hmm. That's the end of Act 4; you should be able to load the end of Act 4 save and play from there.

Alternatively, if that's gotten corrupted, go to load from day, load day 74, and it'll play the morning through from there. 

The itch.io build has one more act, ending day 93.

Patreons get Steam Keys; that's the easiest option :)

When it's done; I decided against Early Access for this (I need to edit the steam page to change that, though).

Only in the epilogue, and to a far lesser degree.

Love of Magic (due to it's basic nature) put pregnancy, children, legacy and being parents as one of it's central pillars.

Love of Magic makes impregnation a pretty major thing; the two of them conceive in Act 4, and a large chunk of the rest of the story deals with the fact that they are expecting their daughter, becoming parents, wanting to create a better world for their daughter, etc. There's some pregnant sex, etc, but it's not really a purely sexual thing, it's very much a central issue in the book.

Morningstar isn't planning any (on camera) pregnancy content.

The first boss battle being Ubekz?

I'll have a look at it, the next big build will spend more time balancing the minigame and possibly adding a replayable dungeon. The testers on Discord seems okay with the difficulty, but they're obviously playing it more than most casual players.

Yes. It's up on the Beta and Development branch there; I'm giving it a couple of days with a larger testing audience to make sure I didn't break anything obvious (since it's a large overhaul) then pushing it to default. 

Hoping to have early access (with the first 3 acts) ready in March or so.

Closer to Gems of War or Puzzle Quest than Bejewelled. Demo will come in time, working on Act II first.