Hey, firstly thanks for bundle, lot of really cool and useful shaders. I'm currently trying to simulate first person drunkness using the blur ones 馃榿
I'm using the URP, and I want to change the settings of the shaders via a script so I can change the strength and focal size of the radial blur at runtime. Would you know how to achieve this?
I know you can set the render using
Camera.main.GetComponent<UniversalAdditionalCameraData>().SetRenderer(index);
but is it possible to manipulate the slider values at runtime?