Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dobertson

2
Posts
1
Topics
11
Followers
51
Following
A member registered Feb 12, 2019 · View creator page →

Creator of

Recent community posts

Just implemented this and it works a treat! Thanks a bunch mate 😁

(1 edit)

Hey, firstly thanks for bundle, lot of really cool and useful shaders. I'm currently trying to simulate first person drunkness using the blur ones 😁

I'm using the URP, and I want to change the settings of the shaders via a script so I can change the strength and focal size of the radial blur at runtime. Would you know how to achieve this? 

I know you can set the render using 

Camera.main.GetComponent<UniversalAdditionalCameraData>().SetRenderer(index);  

but is it possible to manipulate the slider values at runtime?