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BAL SOLID Development Progress

A topic by seenchan created Jun 18, 2020 Views: 501 Replies: 10
Viewing posts 1 to 6
(6 edits) (+1)


BAL SOLID is Released!

Check the game here!
Steam version Here
Watch the TRAILER!

What's In the Game?

  • 70 Fun and Challenging Levels
  • Fully Implemented Achievements System
  • Fully Implemented Save and Load system. (You will not lose your progress)
  • Full SFX
  • Relaxing BGM

Happy Playing.

(1 edit)

ANDROID VERSION IS READY TO DOWNLOAD!

Just Release new version 022
Check it out guys.

(+1)

I played it, congrats. It does its job very well. Keep it up, man :)

Thank you for playing my game!
I am grateful for that. 

Anyway, if you have any critics or suggestions don't hesitate to post it.

Notes:
Can I Write your user name in my game credit in special thanks section?

(2 edits)

Of course you can add my name.

I'll play it again when I get a chance, will try to find some valuable feedback too.

Edit : One thing came into my mind when I played : 

  • To give players a special juicy "congrats" when solving the puzzle without retry.

Like a juicy sound/FX and even a gameplay bonus

  • May be a kind of hint after loosing a lot

You can check my prototype also : https://sillikone.itch.io/shootout

Password is : DeDiJoLo

Oh Nice!

Those are a very nice feedbacks.
Didn't think of that before.

Yeah, I'll play it tomorrow.
(Maan, that is really huge scope you have there)
Are you working on it alone?

Yea, it"s quite a huge scope :) 

I'm working alone on it, but only do the game design & gameplay programming.

Visuals, sounds, animations are from third parties :)


Back to your game, I think it could also do well on mobile platform. You should have a look.

I saw you're developping on UnrealEngine4, I tried once to build a small platform game on Android, and it turned to be quite easy.

cool man, 
Can't wait to see the final result. :D
If you have the Resource, I recommend you to use IMBA Interactive (https://www.imbainteractive.com/) as the sound designer.
In my current Project (Not this one, the one where I work at), they do a pretty awesome job in SFX and BGM.
But, I am not sure about the price though.

Anyway. yep. I am planning on releasing it to Google play too.
And because Unreal also support releasing in mobile platform, I think it is not that hard?
Maybe I should try to release the Mobile version next saturday.

Yeah right, I love the visual scripting in unreal, Looks challenging at first.
but, when you know your way around, it is quite easy.
It is just, the community is not really as active as Unity, quite hard to find answer to your problem.

The Final ALPHA VERSION is released.
Check it out now!

3 more days Before FULL Released!