I'm developing a roguelike game: Once upon a Dungeon II.
It's gonna be open world game with many dungeons to visit.
Planned features:
- turn based combat
- mix of predefined/procedural dungeons
- hack/slash oriented
- tons of loot (ordinary, magic, enchantable, unique)
- crafting
- merchants
- different monsters (ordinary, champions, bosses)
Game's development progress will be reported here.