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PowerQuest

A Nifty 2D Adventure Toolkit for Unity · By Powerhoof

Automatic save routine

A topic by Grahf created Jun 05, 2020 Views: 170 Replies: 2
Viewing posts 1 to 3

So I had written a routine to save the game on a new scene automatically and with the new version of PowerQuest I noticed it has automatic saving now. Is this per scene and how does it work?

Replied in the discord too, but-  There's no autosave built in by default, you can call E.Save(int slotId, string description); at the end of OnEnterRoomAfterFade() in each room if you want it to auto-save when entering a room though. 

In the feature list I called it "Automatic save/load system" more meaning that the developer doesn't have to manually flag each object/variable to be saved, that part's automatic.

(1 edit)

Oh, so not what I was thinking of in the first place.  Don't mind me.. Ignore this thread.