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Slow performance - is this normal?

A topic by Reactorcore created May 24, 2020 Views: 135 Replies: 2
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I tried the free demo version to see what the software was like and I'm both interested and concerned. I got the 64-bit version on Windows and it opened up fine, works as advertised, but it is horribly slow to make even the smallest changes.

I change the clothes, I need to wait about 20-30 seconds staring at a loading icon before it loads the changes made. Same for outlines, stroke styles, render refreshes, mouth changes, eye changes, hair changes, pose changes. Everything. Its a painfully slow workflow to make changes to the character. Colors also update with a delay of 5 seconds while changing it in the color picker.

Is this normal operation for this program or is my version bugged?

Will there be any significant performance updates coming soon?

If this is normal, then I'd atleast like to request an option for the program *not* to update the render when I choose the different elements on a character, so that I can save time by not rendering everything for every single action. Instead, allow me to set up the parameters, then press refresh render button manually. 



Hello! We're really sorry for this problem. 

In our desktop test system with Intel i3-9100F onboard, changing color of a single part (clothing, hair, skin) are done almost instantly (less than 1 second on average) and pose/clothing template change are done in less than 8 seconds (on average, depending on the number of clothing items used it will  be slower or faster). As more and more features are added, the speed of the app indeed took a slight hit with every major update. We'll always continue to evaluate the performance aspect periodically and provide performance optimization-focused updates when possible.

To make sure the app are optimized for maximum performance, you can head to the 'Preferences' sidebar, and head to the 'Performance Tweaks' pane near the bottom. Make sure that 'Caching' is on, 'GPU Acceleration' is on, and the number of 'Render Processes' match the number of your processor threads (for example, with our i3-9100F it's quad core without Hyper-Threading, so the value should be 4).

Thank you for your feedback!

Okay, so it is somewhat normal behaviour then. I think the performance tweaks were set up as you recommended by default, so I can't get a boost that way.

I understand that speed depends on computer power, but I'm guessing the underlying tech in the program is just set up in a way that each change is a heavy process regardless, especially if you too need to wait 8 seconds per change on average.

If possible, I'd like to suggest some sort of "lite" setting that works faster in general, but constrains the output file in some way - be it flattening the image, turning off advanced rendering or some other method that would produce an image much faster. This setting would be ideal for the likes of me that simply need a quick png image of a character with a transparent background, without needing to go deep on the other advanced features of the program.

I apologize if the above sounds ignorant since I don't know what the program works internally. I would like to work much faster than it does now, even if the quality would be simpler / reduced.