Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Reactorcore

109
Posts
14
Topics
254
Followers
80
Following
A member registered Dec 08, 2019 · View creator page →

Creator of

Recent community posts

Hey,

If you need inspiration for characters to make, you can find a plethora of voice clip packs from Worms Armageddon's community:

https://www.tus-wa.com/files/soundbanks/

They're all in .wav format, which will work as is, though you can reduce the filesize by converting them with FreAC to ogg or mp3.

Some packs may have duplicate voice clips and the "ow, ouch" type of sounds might be worth removing before you package them into a mod.

Tadaa: https://reactorcore.itch.io/telegrabz

A new mod to let you grab items from afar!

Actually yes, currently working on it, its more complicated than I thought. I'd release the item grab as a separate mini mod though since having wall/monster/item grab on the same grapple hook is actually awkward in gameplay.

Awesome, thank you!

Can you also release the web app as a zip file too? I like how its filesize is much smaller compared to the desktop app.

This is awesome, its like a local version of Trello with cool extra features. Thank you for making this!

Read the manual. It does work.

I've added a download for a much better version of this mod (jp-mobility-JumpStarted-1.1.pk3) that lets you tweak jump height and has more settings. It doesn't have hop-jumps or such, but its the next best thing.

(1 edit)

Whats new in v1.1?

EDIT: nvm, I saw the zdoom forum post:

v1.1: Gore Toggle settings + Enemy Status Effects + 2 new monsters + Tier V Cyberdemon changes

Theres no way to know, its all mixed from over a hundred sources. Its been over ten years since I collected them and I don't even remember the sites, if they're even active anymore, nor if the people are even alive.

I've updated the description to make it clear that you should not use these for commercial solodev projects unless you're feeling brave.

For community modding projects, art-style inspiration for your own art, its all fine.

No, theres only the two .pk3 mod files and you must choose only one. Its only either 'get at start' or 'earn by kills'.

Always happy for more companion mods for Doom, thank you for making this!

Yes, thanks for that. I've updated this page's description too now.

Thanks for the heads up, I've now added CC0 / Public Domain as license to the description.

Public Domain - do anything you want.

"Future game updates can require a minimum operating system version."

You cuttin' windows 7 support soon? I still use that.

🎉 Just released my ElevenLabs Audio Transcriber tool!

If you're using ElevenLabs for transcription, you're probably only getting 12 minutes/month on the free web interface. My tool unlocks the full 2.5 HOURS your free account actually includes - that's 12.5x more value!


✨ Features:

+ Batch process hundreds of files at once

+ Speaker identification & sound tags  

+ 99 language support

+ Outputs .txt, .json & .srt subtitle files

+ Works with all major audio/video formats

Perfect for content creators, researchers, students - anyone drowning in audio files that need transcribing. One-time purchase for $15, includes full source code for transparency.

Stop wasting your ElevenLabs credits on slow individual uploads!

https://reactorcore.itch.io/elevenlabs-audio-transcriber

#transcription #productivity #software #speech-to-text

Hmm I don't what else could be the cause. It was strange that your PC had that "set video mode error" since I never got that one on Windows 11 machine I tested on - it was a different error, and it got fixed by the compatiblity mode thing.

I asked Perplexity AI and it gave these suggestions you can try to get it running:
https://www.perplexity.ai/search/a-friend-of-mine-tried-to-run-4Sxf3EUcTuSWAWyTe...

(1 edit)

I tried running the game on a Windows 11 machine today and to get it to work I needed to: 

1. Right-click on the Cortex Command.exe, select 'Properties'.
2. Go to the 'Compatibility' tab and check these on:

- 'Run this program in compatibility mode for: Windows 7'
- 'Run this program as an administrator'

3. Click Apply and it should run fine this time.

I was able to play it normally without issues after doing that.

What computer/OS do you have and do you have graphics drivers correctly installed?

If you don't already have it, try installing 'vc++ redistributable':
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-al...
or: https://www.google.com/search?client=firefox-b-e&q=vc%2B%2B+redist

>First time playing
>"Crap I keep dying all the time, this game hard"
>"Hey what does X do?"
>"Oh."
>Last run: Flawless Victory, 580 points.

Alright, tried it out with 11 action packed maps and its pretty solid fun, its "Doom vanilla arsenal but snappier with a few twists and extras". Pairs really well GunBonsai universal addon mod. Well done!

Looks awesome, I like the BFG reference to the Doom movie. I haven't played yet, but I assume it'll work like it did in the film.

The idea of an "AI candle" hilarious, I love that.

Heck yeah, I can get behind some fun ratatatatatatat action!

(1 edit)

This one?: https://www.moddb.com/games/doom-ii/addons/cookie-run-human-dark-choco-cookie-mu...

Yeah I can do that, it looks cool! Thanks for recommending it!


EDIT: Done, added along with 2 other ones too:
https://reactorcore.itch.io/mugshot-hud-addon-collection/devlog/918885/3-new-mug...

Thanks, it tooks hilariously long to compile and curate the lists.

This mod looks really cool. I've currently got an enormous backlog before I get to this, but its definitely on my list to try at some point!

Bueno! I'm always happy to see another blood/gore mod for doom!

Prove it.

Had a blast playing with this through an intense series of Oblige 7.50 levels packed full of monsters. I went with the included UV+Fast and it was a speedy exciting challenge that felt fair given the powerful arsenal of this mod.

Overall I feel like I'm playing as a Judge Dread themed badass with almost mech-tier weaponry. I love the chaingun, rocketlauncher, plasma gun the most, they felt fun to use and were fairly versatile. The shotgun's rate of fire felt a bit lacking in comparison to the other weapons so I left it mostly unused. The supershotty was kinda ok but I didn't like the timing system to fire it twice with primary fire, felt more of an annoyance to me. BFG is a special case where it takes quite a long time to charge up and fire, so its actually better to use the plasma rifle when needing to quickly dispatch an ambush in an emergency meanwhile the BFG is best reserved as boss-kill alpha strike weapon. 

Fists are great with extended range and better power. The wacky chainsaw replacement was pretty hilarious when I first picked it up, I legit went "wtf is this lmao", though on UVFast I didn't get much opportunity to use it or I would've been destroyed too quickly.

Its a great mod and feels fun to play. Personally, I'd vote for a boost for the pistol, shotgun and supershotty to make them more rapid and powerful comparable with the rest of the arsenal. ⭐⭐⭐⭐

I went to check out Eraser and had a great blast playing through it, amazing map, amazing art and atmosphere. The weapons felt excellent to play with. If running on GZDoom, using Gun Bonsai with these makes these guns even more fun.

Exactly, that is correct. This pack is for prototyping, modding, experiments, inspiration, remixing.

Its currently a secret but hopefully I'll get it finished by this month or the next one. It'll be pretty cool for content creation, ideas and a whole lot more.

No no, the xBRZ isn't the right tool for upscaling these images.

You'll need to use XnConvert (free) to mass resize smooth images:

1. Get XnConvert: https://www.xnview.com/en/xnconvert/

2. Drag n drop you images into it.

3. In the 'Actions' tab, find the Add Actions>Image>Resize. Choose settings.

4. Check the 'Output' tab set up where to send the files, what format, etc.

5. Press 'Convert' button and it should be done.


Its worth mention that this process isn't perfect (it works somewhat but might result in some blurryness or artifacts). The future upcoming big overhaul of this pack will change this by making the default texture sizes to be natively 1024x1024 resolution.

This will take some time to complete and I don't have an estimate for it yet. Maybe month or two +/-.

Yep, it gave a pretty good result!

True that, this isn't suitable program for that. This is better for hard-edge images.

For soft-edge images, you'll need to use XnConvert (free) to mass resize smooth images:
1. Get XnConvert: https://www.xnview.com/en/xnconvert/
2. Drag n drop you images into it.
3. In the 'Actions' tab, find the Add Actions>Image>Resize. Choose settings.
4. Check the 'Output' tab set up where to send the files, what format, etc.
5. Press 'Convert' button and it should be done.

(1 edit)

Ok I did the fixes and created new pure white versions of all the textures. Is this what you needed? (see the main post, download v1.1, check out the new three screenshots lower in the page.)

Hmm so I understand the ones in the Transparent Versions folder should all be pure white without any grayscale or black/dark tones? Just pure white and transparency?

Yeah I think I can do that.

I will look into this, I'm actually planning on majorly overhaul this pack after I'm done working on another project that will make it possible.

I'll see about making a hotfix for those issue sooner though.