I've added a download for a much better version of this mod (jp-mobility-JumpStarted-1.1.pk3) that lets you tweak jump height and has more settings. It doesn't have hop-jumps or such, but its the next best thing.
Reactorcore
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Theres no way to know, its all mixed from over a hundred sources. Its been over ten years since I collected them and I don't even remember the sites, if they're even active anymore, nor if the people are even alive.
I've updated the description to make it clear that you should not use these for commercial solodev projects unless you're feeling brave.
For community modding projects, art-style inspiration for your own art, its all fine.
🎉 Just released my ElevenLabs Audio Transcriber tool!
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Hmm I don't what else could be the cause. It was strange that your PC had that "set video mode error" since I never got that one on Windows 11 machine I tested on - it was a different error, and it got fixed by the compatiblity mode thing.
I asked Perplexity AI and it gave these suggestions you can try to get it running:
https://www.perplexity.ai/search/a-friend-of-mine-tried-to-run-4Sxf3EUcTuSWAWyTe...
I tried running the game on a Windows 11 machine today and to get it to work I needed to:
1. Right-click on the Cortex Command.exe, select 'Properties'.
2. Go to the 'Compatibility' tab and check these on:
- 'Run this program in compatibility mode for: Windows 7'
- 'Run this program as an administrator'
3. Click Apply and it should run fine this time.
I was able to play it normally without issues after doing that.
What computer/OS do you have and do you have graphics drivers correctly installed?
If you don't already have it, try installing 'vc++ redistributable':
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-al...
or: https://www.google.com/search?client=firefox-b-e&q=vc%2B%2B+redist
This one?: https://www.moddb.com/games/doom-ii/addons/cookie-run-human-dark-choco-cookie-mu...
Yeah I can do that, it looks cool! Thanks for recommending it!
EDIT: Done, added along with 2 other ones too:
https://reactorcore.itch.io/mugshot-hud-addon-collection/devlog/918885/3-new-mug...
Had a blast playing with this through an intense series of Oblige 7.50 levels packed full of monsters. I went with the included UV+Fast and it was a speedy exciting challenge that felt fair given the powerful arsenal of this mod.
Overall I feel like I'm playing as a Judge Dread themed badass with almost mech-tier weaponry. I love the chaingun, rocketlauncher, plasma gun the most, they felt fun to use and were fairly versatile. The shotgun's rate of fire felt a bit lacking in comparison to the other weapons so I left it mostly unused. The supershotty was kinda ok but I didn't like the timing system to fire it twice with primary fire, felt more of an annoyance to me. BFG is a special case where it takes quite a long time to charge up and fire, so its actually better to use the plasma rifle when needing to quickly dispatch an ambush in an emergency meanwhile the BFG is best reserved as boss-kill alpha strike weapon.
Fists are great with extended range and better power. The wacky chainsaw replacement was pretty hilarious when I first picked it up, I legit went "wtf is this lmao", though on UVFast I didn't get much opportunity to use it or I would've been destroyed too quickly.
Its a great mod and feels fun to play. Personally, I'd vote for a boost for the pistol, shotgun and supershotty to make them more rapid and powerful comparable with the rest of the arsenal. ⭐⭐⭐⭐
No no, the xBRZ isn't the right tool for upscaling these images.
You'll need to use XnConvert (free) to mass resize smooth images:
1. Get XnConvert: https://www.xnview.com/en/xnconvert/
2. Drag n drop you images into it.
3. In the 'Actions' tab, find the Add Actions>Image>Resize. Choose settings.
4. Check the 'Output' tab set up where to send the files, what format, etc.
5. Press 'Convert' button and it should be done.
Its worth mention that this process isn't perfect (it works somewhat but might result in some blurryness or artifacts). The future upcoming big overhaul of this pack will change this by making the default texture sizes to be natively 1024x1024 resolution.
True that, this isn't suitable program for that. This is better for hard-edge images.
For soft-edge images, you'll need to use XnConvert (free) to mass resize smooth images:
1. Get XnConvert: https://www.xnview.com/en/xnconvert/
2. Drag n drop you images into it.
3. In the 'Actions' tab, find the Add Actions>Image>Resize. Choose settings.
4. Check the 'Output' tab set up where to send the files, what format, etc.
5. Press 'Convert' button and it should be done.
This is a series of game design articles. They more on the advanced and mature side of topics that dive much deeper into the idea of creating a truly Infinite Game - as in something that feels like your typical epic narrative driven 10 hour campaign experience, but having an infinite metagame that keeps the experience going without the game resetting after you’ve reached a what is commonly known as “end game”.
These articles give you hints on how to surpass that limit and go beyond.
Games Are Need Satisfiers
https://docs.google.com/document/d/1JIuPw_kcbazTQX1hFxcadtWpvKi5tzdFKAS_UhCwihE
Throwaway Games Are Band-Aid Approach
https://docs.google.com/document/d/1c9wKcBRcRfTSqCB--S1Ku8srhI4WFAG3_7iQLclssh0
Future Of Games, The Next Big Innovation
https://docs.google.com/document/d/12SoeTeaHkPPd9xF9koa4G1LZdSMrX9kd4jV7LkeoZhU
My View On The Universe, Life And Death (Part 1)
https://docs.google.com/document/d/1mmytZ3GTENHpmYsCf74dMeJPNXCBrzIKKCXzSTLbBMw
My View On The Universe, Life And Death (Part 2)
https://docs.google.com/document/d/1x7K3maoEju4YL5KN4Av8ikxqzmlTvhmxetZgw8bt3Io
Forking Drives Innovation, Not Competition!
https://docs.google.com/document/d/1K9nu-s3mb8hqjHGBMGRPHWUutynIX_O45VIlfRX8-no
Why I Don't Play Competitive Human Vs Human Games Anymore
https://docs.google.com/document/d/1AEL4GWYjHf8qOK0p_JG7hN2RIB0ogGXMOgNWE4psDfs
How To Get Started As A Complete Beginner In Game Development
https://docs.google.com/document/d/1su-KoRru0D2uiuaYyQ4Acu_o_uGY4TfV2Nx3LYYHAkU
How To Grow As A Game Designer. My Story and Biggest Epiphanies
https://docs.google.com/document/d/1Uc7p3GZabPU6zD24DEFf0Yu_BF8AB6_7BkHGVElCiIw
What Really Is a Game Designer And How To Master This Skill
https://docs.google.com/document/d/1qYeWOujm45B-8S0Ib6_1VmpAfSoi6UmBtcJ8O2nA46Y
Evolution of a Game Designer According to Common Knowledge, Which Isn’t Always Correct Knowledge.
https://docs.google.com/document/d/1WN99UKFgOvpaV5rKrm6XxGV005jEzthKMtxwMd78VnI
Additive vs Multiplicative Game Content And Why The Latter Is Better
https://docs.google.com/document/d/1X46PJP9A6mNVZ4EZVNa80UCmH51aEBJ2jvXm51VBMBQ
Scope Creep Is Not An Enemy, You're Just Incompetent and Inexperienced
https://docs.google.com/document/d/1dUnMhvgPTFoPFwaomh2T-dLzVyq59Deu_0r3MzPFXCI
How To Contextualize Narrative Within Infinite Metagames: Player-Run Services
https://docs.google.com/document/d/1MChlMPPABmEWdCfb-QRcsQcHiYoCithIXVCHAD5FgPI
Where Does Meaning or Motivation Come From In a Video Game? How To Make a Game Worth Playing?
https://docs.google.com/document/d/1AYFUbO3hmwBmdKqWFoU1ACUezfcruUkU_r-x3pQrDUA
How To Set Up Pacing, Difficulty, And Progression Within An Infinite Metagame
https://docs.google.com/document/d/1qfdoKELsKZFnnuKf1vBz0xZ28GMzNjvJnATPgpe5fr0
GUEST ARTICLE - Exploitative Game Design: Beyond the F2P Debate
https://docs.google.com/document/d/1tuL7hozHmT_5BlOeiu-lny7CWGfpWMf5zY2nHYk0t1U
GUEST ARTICLE - Loopholes in Game Design
https://docs.google.com/document/d/1IfTJ38En4kQdV1wsF8WGel_noOwAzZ0bkaPREabJn8Q
Mod looks cool, I've downloaded it! I love the health pickups replaced to be milk.
While downloading, itch.io flagged this page mistakenly as "quarantined" with a big warning that may discourage people from downloading it, saying there is "activity from brazil" and that there have been "try my game" type of scams going around. Its a false alarm, this mod is legit if anyone else runs into the same scare. 👍
Some feedback after playing:
- game concept is great, I definitely want to see more of it.
- the art is nice and clean, I like main character too. The backgrounds are ok, though I think they should work as establishing shots that introduce a larger and space but rapidly transition to a more local focused thing afterwards. The library was a good example of this, while the restaurant/home/workplaces could have used this.
- definitely you gotta find a way to massively cut down the file size, its is waaaaaaay too massive and has no content that warrants it. This should be reduced to under 100 MB or less by any means. the 10 GB size is a major obstacle for many to download and try this, it needs to be sorted.
- i think splitting the project into separate versions of F4F and F4M version, or just focusing on one would be greatly beneficial, to keep development more focused, especially if its causing the need for audio files to be recorded twice for each path.
- the various hypnotic effects were neat, the dissassociation stuff and the glitchy stuff. The session at the end was a bit mid imo, mainly due to the format where it covered the whole screen with a giant spiral whereas what I would have wanted to see is having the main character be zoomed in, there'd still be a visible background and a subtle overlay vigenette layer that puts a transparent spiral over the scene. Basically I'm saying it didn't feel consistent with the rest of the game and didn't feature Her as a focal point for the viewer to latch on to mentally and become brainwashed towards.
- a common mistake in VNs is to speak for the player character, put words into their mouth, making it feel like I have less agency and feel less immersed in playing as my character. I didn't get the genuine experience of *choosing* to give into the trance/brainwashing, which I felt was supposed to be the main selling point of the game. I think the writing and structure for how the game flows could use improvement in this regard.
- there was also a mild typo in the first restaurant scene if you chose female and ones of the lines said "his" instead of "her".
- The various emotive voice clips throughout didn't feel like they added much to the experience. I think better usage would be to play a spoken sentence during transitions that nudges the player towards a specific thought/direction, either as to prep them into the right mindset for the next scene or to slowly build up tension/relaxation towards an upcoming deeper hypnosis session during a specific later moment in the game.
Keep working on this passion project, I think it has potential though some reworking of its design and standardization could have a great impact on improving it from something that is good to something that is excellent.