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Reactorcore

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A member registered Dec 08, 2019 · View creator page →

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Ah, that must have been it, I didn't anticipate this at all. Since this Whisper Batch Transcriber was built while on Win7, I used Python 3.8, the last version that still worked on that OS, so its much older than even your python install - and now in hindsight of course most people aren't going to have that python version installed commonly, hence this conflict. Gah. I thought the program would work universally on all python versions 3.8 and above.

Well that sucks.

I asked Claude Code what the issue could be and it gave me this answer:

===

(I gave it the 'whisper_transcriber.py' file to analyze.)

Looking at your code, I can see a few potential issues on Python 3.12, though honestly it's pretty clean overall. Here's what to watch out for:

Actual Problems

1. AudioSegment.from_file() with certain formats (indirect issue) Not Python 3.12 specific, but pydub depends on ffmpeg being installed externally. This hasn't changed, but newer pydub versions have stricter error messages — worth noting in your docs if you haven't.

2. subprocess.check_output() in check_vram() — minor but real

result = subprocess.check_output(['nvidia-smi', ...]) result.decode('utf-8').strip() 

On Python 3.12, this still works, but the bare except: swallows everything including KeyboardInterrupt. Not a crash risk, but bad practice that bites harder in 3.12 since it's stricter about interrupt propagation in some contexts. Should be except Exception:.

The Real Culprit for User Issues

whisper itself and its dependencies are the likely problem, not your code. Specifically:

  • OpenAI's whisper package depends on torch, and PyTorch wheels for Python 3.8 vs 3.12 are completely different installs
  • Users on 3.12 running pip install openai-whisper will get a different (newer) torch version, which can behave differently
  • numba (a whisper dependency) had broken 3.12 support for a while and required >=0.59.0

What's Actually Fine

  • All f-strings, os.path, shutil, sys.frozen patterns — all fine in 3.12
  • time, file I/O, encoding='utf-8' — no issues
  • The getattr(sys, 'frozen', False) PyInstaller pattern — still works

Recommendation

Add a version check at the top and pin your dependencies in a requirements.txt:

import sys if sys.version_info < (3, 8) or sys.version_info >= (3, 13):     print("Warning: This script is tested on Python 3.8–3.12 only.") 
# requirements.txt openai-whisper>=20231117 pydub>=0.25.1 torch>=2.0.0 numba>=0.59.0 

The bare except: in check_vram() is the only real code-level fix needed. Everything else is dependency/environment friction, not your Python syntax.

===

I dunno if that's useful tbh.

I think you're ultimately right, I need to take down this project since its only going to work on a niche installation setup - because I didn't understand python properly at the time.

I'll make the much better Parakeet based version in the future to replace it, Whisper is already very dated anyways.

Thank you, this is useful information. Those specs are indeed plenty good enough to run both small and turbo v3 models so I suspect the issue is that the program might not be compatible with Windows 10 perhaps or the Whisper AI inference is being finicky that it fails to load, since while its running it spawns a bunch of files into temp files that might be bugging out for some reason. This was one of my earliest projects and I built it while on Windows 7 - my later programs are being developed on Win11, so they're better built.

I'm still busy with a lot of other work but reworking this program is on my todo list, perhaps even replacing it with a better one using NVIDIA's Parakeet transcription model - since its rumored to be better than Whisper. Lately I've been using my Elevenlabs Audio Transcriber since its far better in all ways possible, offering 2,5 hours of free high quality transcription each month or 12 hours for 5$, capturing different speakers,  audio events and handling punctuation much better than Whisper ever could.

The Parakeet version I'm planning will be a free app, but I have no ETA on when it will be built/released.

As an alternative you can try these:

https://huggingface.co/spaces/nvidia/parakeet-tdt-0.6b-v2 (Free, but no Batch)

https://apps.microsoft.com/detail/9mtp065xxvbt?hl=en-US&gl=FI (Costs $12, but can do Batch)

I'm gonna need more information than that. What is your OS and PC specs? You are aware that the program takes a long time to load up - potentially even 15 minutes before you see the interface?

This is seriously cool! Thank you for making this, will be very useful in gamedev when trying to figure out game code architecture or other similar logic components.

Thank you so much!

I'm working on a complex design document that does go deeper into atleast #### and ##### rarely too.

This is awesome, thank you for making it - a much needed program. Other markdown editors I've tried were either too slow, paid, or overly complicated. I was happy to see this in my feed. Its made in good taste, simple and fast.

The only thing that bothers me is the header sizes are a bit small; the smallest header (###### header) is smaller than regular text. I think they need rebalancing to make all headers atleast larger than regular text.

Thank you. I'm so busy building stuff that I barely have time to promote it.

Thank you.

Thanks, I appreciate it.

Hmm about the idea, it has a lot of ways to do it. I had thought of a "pick up monsters/barrels, carry them around and throw them" type of minimod, where the entity would be stunned/frozen while carrying it and unfrozen once its released.

Your idea sounds interesting too, where I could translocate monsters/barrels/allies with a directed teleport.

Another idea is telekinesis ability to hold button on an NPC and release at another point to throw them towards that direction.

Then a portal gun sort of ability that could allow player to place blue and orange portals to have things teleport between them or teleport one way.

Or a force pull and force push abilities to move NPCs and barrels around similar to JediPullZ.

I do wanna try make one or two of those, but I have no estimate when I'll do it. They are doable ideas though.

Hey,

If you need inspiration for characters to make, you can find a plethora of voice clip packs from Worms Armageddon's community:

https://www.tus-wa.com/files/soundbanks/

They're all in .wav format, which will work as is, though you can reduce the filesize by converting them with FreAC to ogg or mp3.

Some packs may have duplicate voice clips and the "ow, ouch" type of sounds might be worth removing before you package them into a mod.

Tadaa: https://reactorcore.itch.io/telegrabz

A new mod to let you grab items from afar!

Actually yes, currently working on it, its more complicated than I thought. I'd release the item grab as a separate mini mod though since having wall/monster/item grab on the same grapple hook is actually awkward in gameplay.

Awesome, thank you!

Can you also release the web app as a zip file too? I like how its filesize is much smaller compared to the desktop app.

This is awesome, its like a local version of Trello with cool extra features. Thank you for making this!

Read the manual. It does work.

I've added a download for a much better version of this mod (jp-mobility-JumpStarted-1.1.pk3) that lets you tweak jump height and has more settings. It doesn't have hop-jumps or such, but its the next best thing.

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Whats new in v1.1?

EDIT: nvm, I saw the zdoom forum post:

v1.1: Gore Toggle settings + Enemy Status Effects + 2 new monsters + Tier V Cyberdemon changes

Theres no way to know, its all mixed from over a hundred sources. Its been over ten years since I collected them and I don't even remember the sites, if they're even active anymore, nor if the people are even alive.

I've updated the description to make it clear that you should not use these for commercial solodev projects unless you're feeling brave.

For community modding projects, art-style inspiration for your own art, its all fine.

No, theres only the two .pk3 mod files and you must choose only one. Its only either 'get at start' or 'earn by kills'.

Always happy for more companion mods for Doom, thank you for making this!

Yes, thanks for that. I've updated this page's description too now.

Thanks for the heads up, I've now added CC0 / Public Domain as license to the description.

Public Domain - do anything you want.

"Future game updates can require a minimum operating system version."

You cuttin' windows 7 support soon? I still use that.

🎉 Just released my ElevenLabs Audio Transcriber tool!

If you're using ElevenLabs for transcription, you're probably only getting 12 minutes/month on the free web interface. My tool unlocks the full 2.5 HOURS your free account actually includes - that's 12.5x more value!


✨ Features:

+ Batch process hundreds of files at once

+ Speaker identification & sound tags  

+ 99 language support

+ Outputs .txt, .json & .srt subtitle files

+ Works with all major audio/video formats

Perfect for content creators, researchers, students - anyone drowning in audio files that need transcribing. One-time purchase for $15, includes full source code for transparency.

Stop wasting your ElevenLabs credits on slow individual uploads!

https://reactorcore.itch.io/elevenlabs-audio-transcriber

#transcription #productivity #software #speech-to-text

Hmm I don't what else could be the cause. It was strange that your PC had that "set video mode error" since I never got that one on Windows 11 machine I tested on - it was a different error, and it got fixed by the compatiblity mode thing.

I asked Perplexity AI and it gave these suggestions you can try to get it running:
https://www.perplexity.ai/search/a-friend-of-mine-tried-to-run-4Sxf3EUcTuSWAWyTe...

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I tried running the game on a Windows 11 machine today and to get it to work I needed to: 

1. Right-click on the Cortex Command.exe, select 'Properties'.
2. Go to the 'Compatibility' tab and check these on:

- 'Run this program in compatibility mode for: Windows 7'
- 'Run this program as an administrator'

3. Click Apply and it should run fine this time.

I was able to play it normally without issues after doing that.

What computer/OS do you have and do you have graphics drivers correctly installed?

If you don't already have it, try installing 'vc++ redistributable':
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-al...
or: https://www.google.com/search?client=firefox-b-e&q=vc%2B%2B+redist

>First time playing
>"Crap I keep dying all the time, this game hard"
>"Hey what does X do?"
>"Oh."
>Last run: Flawless Victory, 580 points.

Alright, tried it out with 11 action packed maps and its pretty solid fun, its "Doom vanilla arsenal but snappier with a few twists and extras". Pairs really well GunBonsai universal addon mod. Well done!

Looks awesome, I like the BFG reference to the Doom movie. I haven't played yet, but I assume it'll work like it did in the film.

The idea of an "AI candle" hilarious, I love that.

Heck yeah, I can get behind some fun ratatatatatatat action!

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This one?: https://www.moddb.com/games/doom-ii/addons/cookie-run-human-dark-choco-cookie-mu...

Yeah I can do that, it looks cool! Thanks for recommending it!


EDIT: Done, added along with 2 other ones too:
https://reactorcore.itch.io/mugshot-hud-addon-collection/devlog/918885/3-new-mug...

Thanks, it tooks hilariously long to compile and curate the lists.

This mod looks really cool. I've currently got an enormous backlog before I get to this, but its definitely on my list to try at some point!

Bueno! I'm always happy to see another blood/gore mod for doom!

Prove it.