Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Reactorcore

132
Posts
14
Topics
285
Followers
89
Following
A member registered Dec 08, 2019 · View creator page →

Creator of

Recent community posts

Ok, I've significantly modified the description page and added all the listed credits. If you or the other authors want, I can also add links to their portfolio/homepages for added visibility and traffic.

That way both modders, the community and original authors will benefit from this pack.

"If you had time to compile all this then you should have time to give credit."

Not exactly. This was compiled over a decade ago when I was younger and doing some personal modding projects and learning pixel art that unfortunately never panned out due to time and personal constraints. It was a haphazard effort and rushed without ever thinking I'd release this as a pack. I do apologize if this was inappropriate.

Its been over a decade and the value of a compiled pack like this is a exceptionally useful for studying or hobby modding project that could benefit from these resources that otherwise will not see any artistic use anywhere else than in a texture pack, despite the graphics being highly reusable.

They are not stolen, this is a resource pack for other non-commercial art projects. If you have the time and energy, I would appreciate for you to provide a list of detailed authors because I have no time available to this, sadly.

You can try the Community Project version of the game, its very different, but one of the mini mods I saw for it allow for player movement to be more snappy and arcade like than hard physics driven.

All those 3 are CC0, aka do-what-you-want.

I'll update their descriptions, thanks for highlighting this.

+1 to this, I was hoping to see that crazy windows 98 solitaire card victory thing too.

PSRC Human Mk2 is 100% free and its included with the Devkit. Includes the Skeleton Mk2 too! Essentially, this *is* the Human Mk2 pack.

The only thing I charge for are the other PSRC packs - the ones with various objects - but the human/skeleton is completely free though.

Much luck to you with the character generator, this system can really benefit from it! Heck, I'd love to use it too.

Great video by Dosh: 

Note: I'm not always using the program myself so if Cartesia changes something about their API that causes this program to not work, please report it and I will look into it, otherwise I won't know.

Awesome showcase, thank you!

Thank you.

I originally worked on the project in Windows 7, but after trying it more on Win 11 I noticed it has a lot issues trying to run it. Sometimes it works, but its finicky. That pretty much ends up killing this project's future since I can't affect that.

The Community Project exist and its really good, certainly worth playing and recommended, but I don't see a future for that project either since its a far departure from the older version of the game in how everything about it works, and its still stuck with design issues that were inherent with Cortex Command from the very start.

As much as I love CC, its better to start over with a new design and tech entirely. There the new game 'Territory Control 2' that looks interesting, albeit it feels even more niche than CC. I haven't really seen other games on the horizon that are accessible, use data driven content, systems driven gameplay, easy to mod and make assets for...

I'm trying to work on something, but its slow going.

I would recommend using this other weapon wheel mod (Gearbox by m8f), I know its more universal and robust and will work with GrappleZ: https://forum.zdoom.org/viewtopic.php?t=71086

Perhaps, I might consider this, though I have low motivation to try to implement it. The mod is intended for active combat, so making it more convoluted to use would be unfun. Occasionally JediPull can fail at pulling items due to awkward level geometry so trying to charge up a pull and then fail to pull an item anyway can add to frustration, hence why the current ability is as straightforward as it is.

If you or anyone else wants to make a remix of the mod with that feature, go do so freely.

Thank you, it was a lot of work! this make me happy

Ah, that must have been it, I didn't anticipate this at all. Since this Whisper Batch Transcriber was built while on Win7, I used Python 3.8, the last version that still worked on that OS, so its much older than even your python install - and now in hindsight of course most people aren't going to have that python version installed commonly, hence this conflict. Gah. I thought the program would work universally on all python versions 3.8 and above.

Well that sucks.

I asked Claude Code what the issue could be and it gave me this answer:

===

(I gave it the 'whisper_transcriber.py' file to analyze.)

Looking at your code, I can see a few potential issues on Python 3.12, though honestly it's pretty clean overall. Here's what to watch out for:

Actual Problems

1. AudioSegment.from_file() with certain formats (indirect issue) Not Python 3.12 specific, but pydub depends on ffmpeg being installed externally. This hasn't changed, but newer pydub versions have stricter error messages — worth noting in your docs if you haven't.

2. subprocess.check_output() in check_vram() — minor but real

result = subprocess.check_output(['nvidia-smi', ...]) result.decode('utf-8').strip() 

On Python 3.12, this still works, but the bare except: swallows everything including KeyboardInterrupt. Not a crash risk, but bad practice that bites harder in 3.12 since it's stricter about interrupt propagation in some contexts. Should be except Exception:.

The Real Culprit for User Issues

whisper itself and its dependencies are the likely problem, not your code. Specifically:

  • OpenAI's whisper package depends on torch, and PyTorch wheels for Python 3.8 vs 3.12 are completely different installs
  • Users on 3.12 running pip install openai-whisper will get a different (newer) torch version, which can behave differently
  • numba (a whisper dependency) had broken 3.12 support for a while and required >=0.59.0

What's Actually Fine

  • All f-strings, os.path, shutil, sys.frozen patterns — all fine in 3.12
  • time, file I/O, encoding='utf-8' — no issues
  • The getattr(sys, 'frozen', False) PyInstaller pattern — still works

Recommendation

Add a version check at the top and pin your dependencies in a requirements.txt:

import sys if sys.version_info < (3, 8) or sys.version_info >= (3, 13):     print("Warning: This script is tested on Python 3.8–3.12 only.") 
# requirements.txt openai-whisper>=20231117 pydub>=0.25.1 torch>=2.0.0 numba>=0.59.0 

The bare except: in check_vram() is the only real code-level fix needed. Everything else is dependency/environment friction, not your Python syntax.

===

I dunno if that's useful tbh.

I think you're ultimately right, I need to take down this project since its only going to work on a niche installation setup - because I didn't understand python properly at the time.

I'll make the much better Parakeet based version in the future to replace it, Whisper is already very dated anyways.

Thank you, this is useful information. Those specs are indeed plenty good enough to run both small and turbo v3 models so I suspect the issue is that the program might not be compatible with Windows 10 perhaps or the Whisper AI inference is being finicky that it fails to load, since while its running it spawns a bunch of files into temp files that might be bugging out for some reason. This was one of my earliest projects and I built it while on Windows 7 - my later programs are being developed on Win11, so they're better built.

I'm still busy with a lot of other work but reworking this program is on my todo list, perhaps even replacing it with a better one using NVIDIA's Parakeet transcription model - since its rumored to be better than Whisper. Lately I've been using my Elevenlabs Audio Transcriber since its far better in all ways possible, offering 2,5 hours of free high quality transcription each month or 12 hours for 5$, capturing different speakers,  audio events and handling punctuation much better than Whisper ever could.

The Parakeet version I'm planning will be a free app, but I have no ETA on when it will be built/released.

As an alternative you can try these:

https://huggingface.co/spaces/nvidia/parakeet-tdt-0.6b-v2 (Free, but no Batch)

https://apps.microsoft.com/detail/9mtp065xxvbt?hl=en-US&gl=FI (Costs $12, but can do Batch)

I'm gonna need more information than that. What is your OS and PC specs? You are aware that the program takes a long time to load up - potentially even 15 minutes before you see the interface?

This is seriously cool! Thank you for making this, will be very useful in gamedev when trying to figure out game code architecture or other similar logic components.

Thank you so much!

I'm working on a complex design document that does go deeper into atleast #### and ##### rarely too.

This is awesome, thank you for making it - a much needed program. Other markdown editors I've tried were either too slow, paid, or overly complicated. I was happy to see this in my feed. Its made in good taste, simple and fast.

The only thing that bothers me is the header sizes are a bit small; the smallest header (###### header) is smaller than regular text. I think they need rebalancing to make all headers atleast larger than regular text.

Thank you. I'm so busy building stuff that I barely have time to promote it.

Thank you.

Thanks, I appreciate it.

Hmm about the idea, it has a lot of ways to do it. I had thought of a "pick up monsters/barrels, carry them around and throw them" type of minimod, where the entity would be stunned/frozen while carrying it and unfrozen once its released.

Your idea sounds interesting too, where I could translocate monsters/barrels/allies with a directed teleport.

Another idea is telekinesis ability to hold button on an NPC and release at another point to throw them towards that direction.

Then a portal gun sort of ability that could allow player to place blue and orange portals to have things teleport between them or teleport one way.

Or a force pull and force push abilities to move NPCs and barrels around similar to JediPullZ.

I do wanna try make one or two of those, but I have no estimate when I'll do it. They are doable ideas though.

Hey,

If you need inspiration for characters to make, you can find a plethora of voice clip packs from Worms Armageddon's community:

https://www.tus-wa.com/files/soundbanks/

They're all in .wav format, which will work as is, though you can reduce the filesize by converting them with FreAC to ogg or mp3.

Some packs may have duplicate voice clips and the "ow, ouch" type of sounds might be worth removing before you package them into a mod.

Tadaa: https://reactorcore.itch.io/telegrabz

A new mod to let you grab items from afar!

Actually yes, currently working on it, its more complicated than I thought. I'd release the item grab as a separate mini mod though since having wall/monster/item grab on the same grapple hook is actually awkward in gameplay.

Awesome, thank you!

Can you also release the web app as a zip file too? I like how its filesize is much smaller compared to the desktop app.

This is awesome, its like a local version of Trello with cool extra features. Thank you for making this!

Read the manual. It does work.

I've added a download for a much better version of this mod (jp-mobility-JumpStarted-1.1.pk3) that lets you tweak jump height and has more settings. It doesn't have hop-jumps or such, but its the next best thing.

(1 edit)

Whats new in v1.1?

EDIT: nvm, I saw the zdoom forum post:

v1.1: Gore Toggle settings + Enemy Status Effects + 2 new monsters + Tier V Cyberdemon changes

Theres no way to know, its all mixed from over a hundred sources. Its been over ten years since I collected them and I don't even remember the sites, if they're even active anymore, nor if the people are even alive.

I've updated the description to make it clear that you should not use these for commercial solodev projects unless you're feeling brave.

For community modding projects, art-style inspiration for your own art, its all fine.

No, theres only the two .pk3 mod files and you must choose only one. Its only either 'get at start' or 'earn by kills'.

Always happy for more companion mods for Doom, thank you for making this!

Yes, thanks for that. I've updated this page's description too now.

Thanks for the heads up, I've now added CC0 / Public Domain as license to the description.

Public Domain - do anything you want.

"Future game updates can require a minimum operating system version."

You cuttin' windows 7 support soon? I still use that.

🎉 Just released my ElevenLabs Audio Transcriber tool!

If you're using ElevenLabs for transcription, you're probably only getting 12 minutes/month on the free web interface. My tool unlocks the full 2.5 HOURS your free account actually includes - that's 12.5x more value!


✨ Features:

+ Batch process hundreds of files at once

+ Speaker identification & sound tags  

+ 99 language support

+ Outputs .txt, .json & .srt subtitle files

+ Works with all major audio/video formats

Perfect for content creators, researchers, students - anyone drowning in audio files that need transcribing. One-time purchase for $15, includes full source code for transparency.

Stop wasting your ElevenLabs credits on slow individual uploads!

https://reactorcore.itch.io/elevenlabs-audio-transcriber

#transcription #productivity #software #speech-to-text