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Fishhead : Blueprint

A topic by Hayo created May 13, 2020 Views: 183 Replies: 1
Viewing posts 1 to 2

Started a new devlog for this game as the old one was archived because I was unable to work on this game for about a year, sorry about that!
I got back to working on this game a couple of weeks ago and made a lot of progress. Bugs have been fixed, game mechanics have been improved, minibosses have been added and the graphics have been cleaned up. I'd say the game is about 95% done now, with only the secret world (which can be reached by getting 100% on the rest of the game) and general finishing up left to do. I will be sure to update this devlog and the project page often!

In short this is an action platformer with a simple graphical style. It is the fourth game in the Fishhead series (the last one was from 2003). The game is based around a big overworld which is housing around  40 levels and some smaller locations. In most levels you have to collect usb-keys to open doors, find switches, collect hammers and defeat enemies. Some levels have light puzzles or minibosses.  You can get new moves (like wall-jumping and swimming) in labs, opening new parts of the game.

Project page


New screenshots:





Here is a pre-release trainer in which I promise this game will be done this summer. Now I have to keep my word.