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The Stray Laboratory

Escape the room before you are driven insane. · By CursedSolutions

AH: September 1999 & The Stray Laboratory

A topic by Retrograde created May 10, 2020 Views: 296 Replies: 2
Viewing posts 1 to 3

Gave the game a shot and really enjoyed the aesthetic, only downside for me was the controls being a bit too complicated (I'd still love to give this a shot with a controller). 

P.S: I sent in a small donation, hope everything works out for you.

Developer

Many thanks for the donation! I didnt plan for those at all, but i guess at least now i have an opportunity to learn how that aspect of the business works. 

Regarding the controls, yeah i can kinda agree to be honest. A lot of inspiration regarding control schemes was drawn from the limitations of the PS1 as well as those clunky point & click adventures. For me, those games triggered a kind of frustration, which i wanted to somewhat intentionally express through the control schemes in the game. I think overall i missed the mark a little and ended up hindering the experience. I definitely agree that some tweaking is needed. If you have any input on that issue, id much appreciate it!


Thanks again!

Sweet, honestly making E (I think it is) the pickup and interact button and allowing us to manually put the object we would like in our hand would be dope. That way it retains the mechanic of allowing you to use the item with whatever hand you have and also pick other stuff up in the environment without having to remove it from your hand first. Like I said though, I haven't tried it with a controller, so when I get a chance I'd definitely love to try it.