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Many thanks for the donation! I didnt plan for those at all, but i guess at least now i have an opportunity to learn how that aspect of the business works. 

Regarding the controls, yeah i can kinda agree to be honest. A lot of inspiration regarding control schemes was drawn from the limitations of the PS1 as well as those clunky point & click adventures. For me, those games triggered a kind of frustration, which i wanted to somewhat intentionally express through the control schemes in the game. I think overall i missed the mark a little and ended up hindering the experience. I definitely agree that some tweaking is needed. If you have any input on that issue, id much appreciate it!


Thanks again!