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Astrobase Command

A 3D space station builder with characters that matter · By JellyfishGames

Astrobase Command 0.4.5 Closed Beta Patch Notes

A topic by JellyfishGames created May 05, 2020 Views: 233 Replies: 2
Viewing posts 1 to 3
Developer

Hey everybody!

This one also took a bit longer to get to you than the beta releases have in the past.
The reason is because we’ve added the ability to add sections and subsystems to already existing modules with available space.

This has big impacts on the game so we needed a bit more time to make sure everything was working well before subjecting you guys to it.

It’s now in a good initial state and should work well. But as always, if you run into any bugs with additive construction (or bugs with anything else for that matter) please drop by our discord server, get your backer access, and let us know about the bugs.

Astrobase Command 0.4.5 Closed Beta Patch Notes

–Can now build additions to existing modules.
–You can now land on habitable planets that don’t already have alien settlements or ruins.
–Can start a new game with a pet on the station.
–New music and audio.
–Task tracker tasks can be sorted again.
–Many bug fixes.

I started new game, within 30 mins I was stuck.

Runabout had a mission to survey then land, got a mission prompt about landing and chose a response and that was it, no more messages from runabout and no more orders.

Also not sure if related to runabout but started new build plan, submitted and no response back to placement option. So I tried again with same result. 

Also 1 crew seemed to be sleeping longer than others, almost 2 days worth but his body was full soon as others started shift so not sure if that was some hidden trait or what but was annoying as he was my module builder. 

No starting crew trained to run any type of reactor or no skill points for it. My game didnt last long enuf to see if this would also be an issue.

I did like the ambient touches and the new start but a game like this is going to need more work and probably a hand holding tutorial if planning on steam release or forums are going to fill up fast with complaints. Right now IMO if get stuck within 30 minutes of gameplay by bugs, its not ready for wider audience, unless desperate and broke and need the funds but may backfire. Sure EA titles are buggy but also too many game breaking bugs and the EA is ignored and yelling starts,bad reviews, etc.


I really want game to succeed and been waiting over a year and still cant seem to get to more modules due to something breaking down.  I know you guys are small crew but few updates in over the time it has been around, its going to be hard to survive.

Developer

Hello Lochar,

Sorry to hear that you're running into these bugs in 0.4.5.

We're constantly fixing and improving the game and have just put out a new build. If these bugs still persist with the 0.4.6 version, please get in touch so we can chase them down and fix them.

We're definitely looking at how to best introduce players to the game. It's a very different game from most so there are a bunch of novel concepts for the player to get a handle on before being able to play it fully.

Thanks you for helping us better Astrobase Command.