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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Idea: Voxel Editor: Be able to have NPC/Grid next to your Object/Tile

A topic by Daza created Apr 29, 2017 Views: 94 Replies: 1
Viewing posts 1 to 2

I am trying to create some objects to scale but had to rework parts to make look correct in scale compared to the NPC. I was thinking it would be neat if you could creating something and have the NPC model/grid right next to your current creation with both bottom/floor grids level so you can immediately see how big or small an object needs to be. This would be even more handy if you create very tall characters perhaps can do the opposite have some regular objects to the left or right of it as you make it this might save a lot of time getting it right. I know the grids have squared lines across but you cant see these if you have a wall of voxels against the grid.

This is a great idea and could definitely be useful! I will try to think of the best way to implement something like this to help compare scale while in the Voxel Editor.