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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Some thoughts about smaller objects and being able to place on an object...

A topic by Daza created Apr 29, 2017 Views: 112 Replies: 2
Viewing posts 1 to 3

I know currently you cannot place an object ontop of an object, but could this be changed to allow only 1 object to be stacked onto of another object? i have created a counter bench and i want to put some objects on top of it, register, telephone. I can create this bench as a tile in order to do it, but it means the floor beneath the bench will be blank.

Also what about adding the ability to create half size voxel blocks that would allow us to create something small like a telephone, cereal box etc that could be placed on a table object. Being able to work with a smaller voxel block means we can retain the detail but it will look smaller in the game.

I have stackable objects on my roadmap, so it is something I am planning on adding. As an alternative in the meantime, I think you could create the bench as a tile like you mentioned, but then place it one voxel higher than the floor, that way you could still have the floor underneath and be able to place an object on it.

(1 edit)

Okay that sounds good. I will try that thanks for the idea.

What about my suggestion of half size voxels? i am by no means an expert on voxels, would half size voxels allow us to create smaller objects that retain detail? would that be possible to implement or not possible? if they would be worth having.