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Character Creator 2D

Character creation and customization tool · By mochakingup

Custom Assets in Standalone version

A topic by Kombowz created Apr 20, 2020 Views: 415 Replies: 4
Viewing posts 1 to 2
(1 edit)

Hi there,

I was wondering if the standalone version was able to use custom assets / parts.

I'm very interested in buying this, but I need to know that I can use more parts that I create with it.

Also wanted to know if I could use the various parts in another program such as spriter.  I like the art style and would even pay for all the art separately if it were available to use in spriter or spine.

Thank you for your time.

Developer

Hi there,

You can't do that in standalone version, unfortunately. And I don't think it's compatible with spriter or spine. It only outputs as PNG, you can't export it to separate limbs, etc.

You can add new parts with the Unity version, however. And you can also add and edit new animations within Unity.

(3 edits)

Okay, fair enough.  If I purchase the program and or the other asset packs, are the body parts available to be used in other programs?  This is kind of what I was getting at.  I want to buy the program and art packs, HOPING that there are PNG body parts in a folder after installation that I can use to build characters in spriter to be used in game maker studio 2.  I understand that this program is ment / made for unity, for myself however, I'm just after the art that is within them...


Basically I love the art, and I want to buy all the art to use in something that will work in Game Maker Studio

Could you sell me the art by itself? LOL

Developer

Glad that you love the art!

Unfortunately, no. The pictures are not exposed / can not be accessed from the folder. Even if it does, the pictures by them self won't work that well without the tool. Like for example, the parts are all in grey, the color happen through shaders in the tool.

The easiest way to bring it to Game Maker, for now, is probably just to export the character as animated sequence of PNGs. Can you explain why you need to bring it to Spriter?

(5 edits)

Hi Mochakingup,

There's a fully working spriter plugin / runtime for game maker.  Spriter files are json/scml allowing you to use animation and such without having to use multiple png files to make an animation sequence.   Much like how spine works for Game maker and Character creator for unity.  a one second animation at 60 frames per second means 60 images or a large sprite sheet.  whereas, if I used the body parts in spriter, the same animation would only use the body images once as it's reading an animation text file to make things move.  This is only the surface of why, you can pack and call multiple animation by doing this with the same parts with no extra PNG bloating overhead.  You can use a point function out of box for aiming etc.  Animation blending such as landing from a jump that leads into the character idling again.

There are so many reasons...  Basically, Spriter (or Spine if one can afford it) is an animation/asset packing dream for game maker.  Much like Character Creator 2D is becoming and WILL become an animation/asset packing dream for unity.  I can even use it as an in-game character creator that I can switch sprites out with others for each part. THIS: https://www.youtube.com/watch?v=UIi4m1CxdMo video may help explain it better.

I would really LOVE to use your art in spriter to game maker allowing me to finally make the game I should have made years ago.  I'm a married father of 4 boys that has had a dream of making his own game since my childhood.  Covid-19 causing me to have to quarantine is giving me an opportunity to hopefully realize that dream.

I've self taught myself programming (later in which I went to college and graduated with honors for, though I don't see myself as a strong coder even still LOL), animation, and music production.  My art skills are okay I guess, but would take me a LONG time to make a humanoid character and not get any other progress done(This is where you come in and save me LOL)...  Sure, there are other art packs available all over the internet, but it wasn't until I saw the art in CC2D that made me say to myself "These are the perfect style of art I've been looking for"