I created a basic lava tile and some animation frames which i saved the animation and thought it would be tied to the object and animate when placed. But it was just static ingame (not sure if you set it up right i will animate in the Map Editor?)
Hi Daza - in order for a tile or object to be automatically animated, you'll need to add an animation named "default" (all lowercase) to the model. Also, animations do not play in the Map Editor, only in game. This tutorial covers this particular topic if you need some more details on defining the animation: http://www.indiedb.com/engines/rpginabox/tutorials...
Hopefully that is helpful!
Thanks for your reply. So in order to get it to work immediately when the game starts it has to be named default, ok got it. It looks like i will have to make some duplicates and change up the speed of the animation and alter the animation itself so they ALL aren't animating in sync which as far as hot lava bubbling would look wrong. Would it be an idea perhaps if there was a 'random speed: loop' and set max speed you want the random selector to go up to? like you could enter a range at which the random selector will use 1-8, and each loop for each tile might differ to animation speed. This could help make them not animate in unison for a start and of course the user/creastor would need to have different variants of that tile to make it less obvious too and more visually random.
No problem - yep, that is correct! As long as the tile or object has a "default" animation, it will start as soon as the game starts.
That is a great idea regarding a random looping speed for animations! I had not thought of that before. I am including the suggestion in my list and will consider adding that at some point.