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Fantasy Story update 4/13/20

A topic by ArenDev created Apr 14, 2020 Views: 134
Viewing posts 1 to 1
(4 edits) (+6)

Hey All!

I hope you guys are staying safe in the craziness of the world right now. I wanted to show off some of the cool stuff I am doing with my game and hopefully get it in front of more people’s eyes.

For those who don’t know, Fantasy Story is a platform action game I am calling a “Wonder Boy-esque”. It isn’t a metroidvania, but there is still progression and splitting paths. If you like Wonder Boy, You will love it :D

So, here is what I have been doing with it.


Artwork

In the artwork department, I have been working with some artists that are super talented. I am lucky to have found them. We are doing spritework for the enemies and some of the steam page stuff. We are also working on some different art for the store pages.

I am blown away at how good it looks! Wonder Boy would be proud :D


Gameplay

In the gameplay department, a lot of what I am wokring on is UI and progression related. I have added a few different weapons that the player can purchase from NPC’s throughout the adventure. These do more damage, or allow you to attack from a safer distance. I did a weapon select screen for this and added the npc’s to the world.

In addition, I added a bow that you unlock after a certain part ion the game. The arrows make a satisfying THOK and stick in the wall for the duration of your stay in an area!

In response to some player feedback, I added the ability to pan the camera up and down when standing still so you can see to make that next jump. This makes visibility so much better and the game is a hell of a lot fairer!


Roadmap

  • Level building
  • UI refinements
  • Steam presence
  • Remove more placeholder art
  • More community engagement :D

Check the game out here: Fantasy Story

Thanks guys :D