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SCP Clicker [v0.10.0]

A topic by Tangent (Rose) created Apr 21, 2017 Views: 2,442 Replies: 2
Viewing posts 1 to 3
(1 edit) (+1)


SCP Clicker is a game based on the mythos of the SCP Foundation. You must balance the need to keep the world safe and your need to get cash to keep the Foundation running. Additionally, you'd like to get as much research done as you can, but this can be dangerous.

The game is currently on version 0.10.0.

Features as of right now:

  • 25 SCPs (including 4 that have multiple instances)
  • 5 events (agent deaths, containment breaches, discoveries)
  • 7 resources (cash, agents, savings accounts, banks, Class D personnel, research, and more)
  • like 8 actions? (getting cash, getting SCPs, researching SCPs, emergency procedures to reduce danger, etc)
  • options/settings and cheats
  • version checking, autosaving
  • SCP descriptions based on the actual wiki content
  • tooltips and a little area for persistent tips
  • save data is plaintext! :D so you can hack around with it :P
  • Title screen (yes, this is a feature)

You can get early access to experimental builds by purchasing the game for $1 or more. Also, most of the game is under a Creative Commons license of one form or another, and source code is available on GitHub.

Version 0.9.2

This is the first release I've done aimed at fixing bugs and adding minor features, without adding any new content. I decided I needed to take a day to improve the basics rather than keep piling new stuff on. Changes:

  • The researched disc count on SCP-092 previously didn't update until you clicked it, now it shows the correct number.
  • SCPs with multiple instances are now counted properly and shown as a single icon with a number on it instead of duplicates.
  • Autosave feature!
  • Fixed a bug with losing.
  • Fixed a bug with how the pause menu was handled (and any UI click events in general).
  • Fixed a bug allowing negative resources (like firing more agents than you have).
  • New games start with some cash flow and cash to make the early game a little easier. This isn't a very significant change, but people often have trouble with the early game.

Additionally, in this release, the licensing information included in the download has been updated and corrected to explain what is in the game under what licensing. Oh, and I have a new build system making it easier to focus on making changes and pushing new builds. :D

(1 edit)

I'm calling this one the content update because I focused primarily on adding more content, although quite a few new features got added as well.

  • Added 10 new SCPs: SCP-1507, SCP-1599, SCP-2395, SCP-035, SCP-185, SCP-186, SCP-058, SCP-131, SCP-2399*
  • Rebalanced the early game, a few SCPs, events, and resources. It is easier to start off now.
  • Dynamic pricing/effect for several resources (this will be modified again in 0.11.0)
  • Sound! Click-noises, a ding for completed expeditions, and a warning noise for danger increasing or cash falling.
  • Custom icon for the game. :D
  • Class D personnel require 1 agent for every 10 of them. There's also a toggle for automatically recruiting the maximum number of them, and a policy that offers great danger reduction but fluctuates your Class D count and danger reduction.
  • Containment sites are required to store SCPs now (1 site for every 5 SCPs). Along with this, you get a warning if you send an expedition without the space to contain more SCPs.
  • Events can be triggered by SCP research, there is a very dangerous automatic research option, some SCPs can breach containment, and events can change containment requirements for SCPs.

And in addition to that, here are the bug fixes and minor additions:

  • SCP-049's description fixed.
  • Researching SCP-??? is more expensive.
  • Fixed bug with version checking ignoring settings.
  • Multiple occurance SCPs fixed (they did nothing!).
  • You can use the spacebar to trigger a click where the mouse is located.
  • Short delay added to Game Over screens so it's more difficult to accidentally spam-click past them.
  • Saves are backed up when you reset the game or lose.
  • Autosaving is optional.
  • Patreon link in pause menu (insert begging for money here).
  • Also there are gold mines and SCPs aren't guaranteed to be found at the end of every expedition. In fact, it becomes more and more difficult to find them over time.

*Yes, I know the list only has 9 SCPs in it. I don't know which one I forgot, but I checked and compared previous versions to this version to verify there are 25 SCPs when there were only 15 before.