Hey. So I've just released EMPORIUM. A little game I've been working on for the past 7 months or so.
Emporium is a short interactive vignette. Exploring notions of escapism, loss and a fragmented sense of self in the wake of a personal tragedy.
These pockets of dissonant clarity are a vain effort to find beauty, poetry and reason in one's bleakest and most desperate moments.
Emporium is a small game lasting roughly 30 to 45 minuets. It has a minimal approach to game play, focusing on visuals and audio to build a visceral experience with sporadic dialogue choices leading the narrative.