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FREE Online Audio Art Installation piece needs feedback!

A topic by costlyblood // piratescarfy created Apr 08, 2020 Views: 420 Replies: 2
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Hey folks, I'm a Theatre and Performance student, and one of my practical projects that was supposed to be dance theatre in an art gallery obviously got cancelled! My tutor however asked us to develop a response to the stimulus in a different way and submit that instead. As I have like a tiny bit of coding skill, my first instinct was to make an online game of some kind. The artwork we were working with is by Sara Barker who is very interested in overlapping worlds and alternate dimensions. She made a recommended reading list for gallery visitors that included 'His Dark Materials' by Phillip Pullman and 'To The Lighthouse' by Virginia Woolf, which also incorporate themes like that. She creates sculptural work that reflects these themes:


Sara Barker: All Clouds are Clocks, All Clocks are Clouds ...

So the canvas shows one world, and the wire shows another. That's the basic interpretation I'm going with here. I really love her stuff.

The concept for my game is you have several overlapping voices of people, and you can control whose inner monologue to 'tune' into using slider controls, like a mixing desk. I'm doing the coding and visual design for my piece and my group partner is doing the writing.

Given the interpretation I've laid out, and the draft project I currently have, I'm really interested to hear feedback about:

  • How could I make the visual appearance less clunky?
  • Does the mechanic of tuning into different voices make sense? How could I expand on that idea?
  • Is the concept at all interesting or engaging in the slightest? Would you want to listen to all the voices?

Here is a link to the draft game.

https://piratescarfy.itch.io/soundsliders-draft-1

 The password is 'slider'. No quotes.

EDIT: Have been informed buttons and sliders don't work properly on Mozilla, so watch out for that.

Hi,

(my english is not perfect but...)

For my part i'm always interested when someone tries to mix interactivity with a "classical" form of art.

The start of your "game" is a little rough because all the voices start at once at the same time.

Now if you ask me what I would change, I think I would try to differenciate the voices a lot more. For exemple I thought the shadow of the character on the right was a man while it has the voice of a woman. The three voices sound too much similar to me and that's a problem.

Secondly it is always interesting to have an idea of how long the clip (or whatever) is. You know like the red line in a youtube video.

Voilà. Now i hope you'll find more help from better game dev than I am (which I'm not really).

It's really sad for the "dance theatre in an art gallery" project... It would have been cool.

Hey pal, your English is excellent! thanks for taking the time to give some feedback.

Some other folks I spoke to agree with you about the voices. The actors will be different in the final product, I recorded them roughly so I could check it worked. And we're going to change the script so that each one is brought in one at a time until they overlap.

I have looked on Construct forums about creating a sound timescale scrubber and haven't quite figured it out yet. I've also been thinking about creating visual effects to show when the track starts and ends, so it's nice to see feedback confirming that that's what I need to look into next.

Thank you so much!