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Hi,

(my english is not perfect but...)

For my part i'm always interested when someone tries to mix interactivity with a "classical" form of art.

The start of your "game" is a little rough because all the voices start at once at the same time.

Now if you ask me what I would change, I think I would try to differenciate the voices a lot more. For exemple I thought the shadow of the character on the right was a man while it has the voice of a woman. The three voices sound too much similar to me and that's a problem.

Secondly it is always interesting to have an idea of how long the clip (or whatever) is. You know like the red line in a youtube video.

Voilà. Now i hope you'll find more help from better game dev than I am (which I'm not really).

It's really sad for the "dance theatre in an art gallery" project... It would have been cool.

Hey pal, your English is excellent! thanks for taking the time to give some feedback.

Some other folks I spoke to agree with you about the voices. The actors will be different in the final product, I recorded them roughly so I could check it worked. And we're going to change the script so that each one is brought in one at a time until they overlap.

I have looked on Construct forums about creating a sound timescale scrubber and haven't quite figured it out yet. I've also been thinking about creating visual effects to show when the track starts and ends, so it's nice to see feedback confirming that that's what I need to look into next.

Thank you so much!