Okay, I put a second more clicker-like game in called Fastlap but I still hope people enjoy the challenge of Rogue Turret.
I did the graphics in grey and white and overlay them to give a nice retro space game look.
I went with blue and white...Don't know why?! I thought the obvious colour would be green a white but I liked the blue and white more. Gave the zones of turns a chance to fail based on the speed of the player. This will allow the player to choose when to boost and when to say enough for now.
developed in GL Basic and graphics using Fireworks 8 (under-estimated )