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Classic FPS game "Set the World on Fire"!!! - beta in 1.7.2017!

A topic by Macin created 44 days ago Views: 65 Replies: 2
Viewing posts 1 to 3

Gameplay of alpha so far:

https://www.youtube.com/watch?v=XgDS2LQA9u4

I hope I dont have to post screenz, when I already have video there :D would be illogical.

This will be totally classic FPS, that plays like first Doom. Its not made in any commercial engine, the engine is my own. Even if the goal was not to make it retro, I would call it one because the way it was done - just C++ and OpenGL, and not using shaders cause of compatibility with Intel graphics. Technically its approximately on Quake1 level = 3D models and static lighting.

Beta version will have 3 maps in singleplayer and one deathmatch and will be there on 1.7.2017. Deathmatch is designed so far just for LAN. From those 4 maps 2 are done. It is 14.4 when I write this, so there is 77 days remaining to beta.

Goals to beta:

maps (2/4 done)

menu design

weapon animations

intermission screen

map selection on multiplayer

new type of enemy (at least 1)

music for 3 maps, intermission, and menu/ending

fix problem with some sounds being too loud and some too quiet

fix occassional save/load crash (when???, also this happens even in Raw Amethyst, my previous game - need to upload fix here too)

Additional goals:

deathmatch on LAN (=multiplayer with prediction on client)

dynamic lighting (already there, just make it fast)

ragdoll physics (this one is tough!)

multithreading (already there, a lot of synchronization problems! even if every object has locks, take a look later)

Also, there is alternate scenario, that I will find a designer. I doubt anybody will want to join, but if yes, it would be great! Then the most time-consuming (at least for me) task = mapping, would be eliminated. I am slow in C4D - not totally new in it, but I dont doubt that a real desinger would do in 1 day what I do in a month here.

Occasional crash after save finally fixed. There was missing break in a switch :D. That means that I consider Raw Amethyst bug-less until someone will discover next bug. I updated Raw Amethyst with the fix - download version 0.5! Before I will move on to Set the World on Fire, I must do one clickbait experiment that will maybe increase my views and I must do it the sooner, the better. Cause honestly - I have seen worse games than Raw Amethyst having far more popularity, so I want a slice too!

OK, it was pretty naive to think that renaming Raw Amethyst to Blue Whale will give me hype cause of recent Blue Whale controversy. At least I know this is not the way. Anyway I was hyping myself to let people know about me - 3 forums, personal Facebook, and one FB share from my bro. People reacted by likes but only one download came after all this. Here ends all my sources. On my connected Set the World on Fire vlog there came 58 views in 2 days, from which like 15 I clicked myself while checking. Weak, but after reading some comments, likes, and talking about my games with friends I have better contact with reality now. Even if they labeled Set the World as "really retro", "probably nobody will want to play this", what else should I do? On the up there is a long way! I must get myself out of retro-zone, but sadly Set the World on Fire engine will remain pretty much like it is till the beta release. The engine improvements will come AFTER beta. Now lets go strictly by the plan!