Hi all!
I am fairly very new to itch, been reading it in & out for some time and I so much admire all of you guys for consequently running your own projects. Recently I felt like I wanted to refresh my game programming skills. But we all know how tough it is to stay consistent with our solo side projects, so I hope you do not mind if I use the devlog forum to keep me motivated.
The goal is to stay small with my biggest priority finally finishing a game from scratch to 100%. I imagined a hexagon based puzzle game, where your goal is to lead a group of units through subsequent levels, but in order to accomplish that you gonna need to prepare their way by modifying current level with available elements (e.g. repair paths, set up direction changing signs, remove/solve obstacles by steering some units to particular places, and whatnot). The units will pretty much blindly follow the path & environment you prepared for them so it's all in player's hands.
I think it's a fairly straightforward idea and I have already got a draft backstory for the whole thing in mind, but do not want to invest too much into it before I am convinced the gameplay can be made interesting. Same goes for graphics, I will be drawing some quick placeholders myself but I am no pixel artist so sorry for making your eyes bleed in advance!
Update #1 below...