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Update #1

So I've actually put couple of hours into my prototype before I started the thread and now I have got:

  • hexagon shaped map generated
  • created two types of sprites just to know where units can go (grass) and where are the obstacles (it was supposed to be a mountain in forest if someone's wondering, when I look at it now it looks like a bunch of grey bags put together) - randomly positioned on the map
  • went to OpenGameArt.org to find a supply vehicle as a draft unit - turned out drawing my own vehicle is currently far beyond my pixel "art" skills



The next steps are:

  • to program some 2d hexagon logic to help me with moving stuff around the map
  • handle sprite animations from the vehicle unit sprite I found
  • potentially manually edit the map for it to make some sense & make it load from a file or something

p.s. the whole hexagon idea was inspired by coming across this great set of resources: https://www.redblobgames.com/grids/hexagons/implementation.html

See you soon. :)