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Dreams of Adventure

Open world, Choice Maters, Real-life like, RPG, RPGMaker, Simulator, second life, adventure · By Cookies Need Love

Issues and suggestions HERE

A topic by Cookies Need Love created Mar 22, 2020 Views: 264 Replies: 7
Viewing posts 1 to 4
Developer

Report any issues you have here. I visit each site I have my game on daily. I report in 12h after you posting.

Have fun \o/

(1 edit)

Hey Cookies, I started messing around in the game as you suggested and I found a few things.

1 - Stat Change, at least in the tutorial, seems a bit wonky. The NPC mentioned different classes get different amounts of HP per one point, right? However when I tried to increase HP with Billy it gave me ONE HP per point. Seems like a bug there.

2 - I had a hard time even with Easy lockpicking, lol! I eventually got the feel for it though. Same with casting spells and using combat techniques. Both quite challenging at first but once you get the idea it's not so bad. However, I'm curious. Does every different spell/tech have a different input sequence? The timing on the sequence overall is pretty tight on Normal difficulty it seems, but I only tried in the Tutorial Island. I don't mind missing it once in awhile, adds some cool tension to combat and lockpicking imo! Good stuff.

3 - SUPER ambitious game here, should have said this as point #1. You are a very talented dev, Cookies! Really looking forward to more. Going to tinker around here and there in the game and see more of it. P.S. Does the game have 85 quests currently implemented? I like your ambitious game dev attitude here, really good stuff. I love playing huge RPGs like this! 

Will play more and let u know. Cheers!

EDIT - 4 - A lot of times the end of dialogues repeat. For example, the character may end with the line "A life of adventure is hard.", and then Billy will say the same exact thing to start his dialogue. This has happened several times now with various repeating lines in the Elf Ranger intro and on the ship and on Tutorial Island. Hope this helps.

My guy. That world map? IN-SANE!! Wow. What a thing of beauty. Bravo dude, I am going to be all about this game if and when it gets finished. Take your time though. Could be a real magnum opus here. Thanks for the rare gem Cookies!

Developer

@fluent2332 Hey thanks for your time. I appreciate your feedback so I'm going to reply it now to see if there are any issues persisting:

  1.  Each class has a different amount of stat increase per one point, according to their main stat. AGI and LUK are for Bandit, STR DEF are Sellsword, Cultist MAT (Magic Attack) and MMP (Maximum Mana Points), etc. Commoner aka NPC or starting Billy (the one with white shirt) is tagged as Commoner and they get all stats increased by 1 for 1 stat point. That might be the issue here, when you choose a class, it will give you a proper stat increase, that's why the intro and Tutorial Island has  only increased by 1.
  2.  The input sequence can be turned ON/OFF in menu ESC>Miscellaneous. The sequence for spells and techniques is different for each and more powerful the spell or technique, the bigger the sequence. I've tested every one of them before putting them in the game, so they are attainable. Lock picking is usually so-so, easy normal are not that hard and are most common in the game, while hard is only special places and chest/doors that contain good loot.
  3. The game has more than 85 quests I didn't edit the text yet, forgot about it. I count quests as the official quests you get from NPC's but there are events that trigger quest-like stories that change attitude or location for the player depending how  they play. For instance in Bror Village there is no Fast Travel with horse, but, there is a guy that just stands there with a horse, if you trigger a event (can't remember now what it was) and you come back to Bror talk with that person (there is no idication taht it's a quest), you finish few tasks you get him to act as a Fast Travel otherwise there is no FT there. So, basically there i s more than 200 quests in game if you count those

.

4. A lot of times the end of dialogues repeat. For example, the character may end with the line "A life of adventure is hard.", and then Billy will say the same exact thing to start his dialogue. This has happened several times now with various repeating lines in the Elf Ranger intro and on the ship and on Tutorial Island. Hope this helps. Can you explain more in detail? I'm not sure what you mean with it, is it like a bug that gives you same text again and again infinite loop or just the text that starts and ends like that?

5. Thanks man. Saddly I'm working alone and since the game is free I can't really invest too much time into it., maybe one day I could get someone to help out like writting dialogues for NPC while I do quests, enviroment and other stuff since I get sooo bored writting mundane NPC texts. 

 Hopefully I will finish it someday :D

Thanks for the reply! Seems like everything is working as it should based on your reply, except the repeating dialogue thing. It's just that lines at the end of an NPC's dialogue repeat when Billy starts his dialogue. It's not an infinite loop or getting stuck or anything, it just repeats a single sentence of dialogue and acts like Billy said it when the NPC just ended their dialogue with that line. It shows Billy's pic saying the line to start his dialogue, if that makes sense.

Glad the sequences are attainable. Question though, is there a way to see the input sequence in a menu before you use it in combat? Would just be a small quality of life thing if we could view the sequence and learn it outside of combat, but if not it's okay too, because we can just fight a simple enemy or something and practice the sequence there. So no biggie.

Hope you do finish the game but take your time. I really enjoy your writing style so I appreciate the NPC dialogues. Sorry to hear you get bored with that though. You're talented and it shows in this game. So I'll keep playing around with the version that's uploaded and check out any new updates, plus I may make some youtube videos for the game if that's cool with you? Not sure when those will go up but I'd like to do a Let's Play for it, hopefully with a closer to release version but I could maybe do a preview series for the "early access" version(s) too. 

Thanks again and good luck with the development.

Developer

The dialogue I will check as soon as I get back home. Let me make sure: Billy class Ranger?
There is no way to put visible sequences in menu, but, you gave me an idea, I will put few Target Dummies around the game (military buildings) where people can test out their spells and tehniques if they want. Will put it on my TO DO list.

As for stream and youtube you can do it the game is free and I don't get any financial benefit from it plus I'm personal publisher so there is none to ask permission from. There are 3-4 videos of the game but they are about  2 years old and outdated since RPGMaker is a niche as it is and I have no advertisment, so I would be happy to see new videos how people play to tweek the gameplay and fix isssues that might occur.

 I also thought of upgrading game someday to newer RPGM if I ever get like a donation to purchase newer version and comission update of current scripts used to make it a MMO of sort so I'm not in a hurry to finish it right now unless I get somekind of supporter or person who knows how to update script for other versions of RPGM.

Anyway, keep me posted if you play, stream, upload or find issues/suggestions.

So now you're *not* really going to finish it? Hmm. I'm not a developer myself but I would say, rather than upgrading the engine right now, if I were working on it I would try to get something done with what you have because you've done so much work in this engine. You can always upgrade down the line but imo (as an ignorant onlooker, yes) is that an upgrade right now isn't needed, especially when you can continue working on the HUGE amount of work that's already been done. Just my 2 cents though, take it or leave it if u want. 

As I said I'm excited about this project but I understand it's a tricky business creating something of this magnitude, or of any magnitude really. So I wish you luck and hope you can find the motivation to keep plugging away on it. Anyway, I'll keep you updated on the videos or uploads as I make them. Cheers!

Developer

I think I didn't make myself clear z I'm going to work and finish it someday, but, I was thinking that one day if the chance comes, I would like to make it on  newer version since it has a lot more kf freedom and limitations removed plus could make a MMO version of game since the map and content would allow it.

Hope to hear from you soot