this game is gonna be SICK dang!! :)
fluent2332
Recent community posts
Hi! I just wanted to comment and suggest game length should maybe be customizable, or at least much longer than 4 hours. Imo of course, but this style of game really lends one to immerse themselves in and really 'feel' things, and I feel that is a bit short of a game length. Also purchasing your game now, looks great, ciao! :)
Cool game! Quick question, how does Hailstorm for the Mage work? I use it in battle and then I see '-1' appear about 7 times and that's it. I thought it was 7% damage per second or something until the end of battle? Anyway, enjoying this, thanks for the effort! :)
P.S. Does Intelligence do anything after all?
Sounds great! Guess this one won't get updated much then, so I guess I'll wait for the next one and maybe poke at this one sometime just to check it out. If you do a bit more to complete one of these styles of game, you could have a nice little indie hit on your hands someday! So great work and good luck, see ya around. :)
Hey this is really cool! I love games like this, especially with the autobattle feature (I enjoy all the RPG stuff like outfitting peeps with gear and leveling them up etc. and watching them fight sometimes), but it seems there isn't much in the way of gear or leveling up? Is the game still being worked on, and do those features get unlocked at some point? Thanks!
Oh one more thing. Approximately how much content is in the game, hours wise? The bigger the better imo! :D Cheers!
Hi Samuel! Thanks for the response. Wow, those are some *really* nifty things you mentioned there, I dig it a lot! More videos are coming, although I'm currently a bit up to my neck in games to play, haha. That said, I *will* be playing more of this gem, it's quite awesome so far and I'm thoroughly impressed. Thanks for checking out the videos!
So now you're *not* really going to finish it? Hmm. I'm not a developer myself but I would say, rather than upgrading the engine right now, if I were working on it I would try to get something done with what you have because you've done so much work in this engine. You can always upgrade down the line but imo (as an ignorant onlooker, yes) is that an upgrade right now isn't needed, especially when you can continue working on the HUGE amount of work that's already been done. Just my 2 cents though, take it or leave it if u want.
As I said I'm excited about this project but I understand it's a tricky business creating something of this magnitude, or of any magnitude really. So I wish you luck and hope you can find the motivation to keep plugging away on it. Anyway, I'll keep you updated on the videos or uploads as I make them. Cheers!
Thanks for the reply! Seems like everything is working as it should based on your reply, except the repeating dialogue thing. It's just that lines at the end of an NPC's dialogue repeat when Billy starts his dialogue. It's not an infinite loop or getting stuck or anything, it just repeats a single sentence of dialogue and acts like Billy said it when the NPC just ended their dialogue with that line. It shows Billy's pic saying the line to start his dialogue, if that makes sense.
Glad the sequences are attainable. Question though, is there a way to see the input sequence in a menu before you use it in combat? Would just be a small quality of life thing if we could view the sequence and learn it outside of combat, but if not it's okay too, because we can just fight a simple enemy or something and practice the sequence there. So no biggie.
Hope you do finish the game but take your time. I really enjoy your writing style so I appreciate the NPC dialogues. Sorry to hear you get bored with that though. You're talented and it shows in this game. So I'll keep playing around with the version that's uploaded and check out any new updates, plus I may make some youtube videos for the game if that's cool with you? Not sure when those will go up but I'd like to do a Let's Play for it, hopefully with a closer to release version but I could maybe do a preview series for the "early access" version(s) too.
Thanks again and good luck with the development.
Hey Cookies, I started messing around in the game as you suggested and I found a few things.
1 - Stat Change, at least in the tutorial, seems a bit wonky. The NPC mentioned different classes get different amounts of HP per one point, right? However when I tried to increase HP with Billy it gave me ONE HP per point. Seems like a bug there.
2 - I had a hard time even with Easy lockpicking, lol! I eventually got the feel for it though. Same with casting spells and using combat techniques. Both quite challenging at first but once you get the idea it's not so bad. However, I'm curious. Does every different spell/tech have a different input sequence? The timing on the sequence overall is pretty tight on Normal difficulty it seems, but I only tried in the Tutorial Island. I don't mind missing it once in awhile, adds some cool tension to combat and lockpicking imo! Good stuff.
3 - SUPER ambitious game here, should have said this as point #1. You are a very talented dev, Cookies! Really looking forward to more. Going to tinker around here and there in the game and see more of it. P.S. Does the game have 85 quests currently implemented? I like your ambitious game dev attitude here, really good stuff. I love playing huge RPGs like this!
Will play more and let u know. Cheers!
EDIT - 4 - A lot of times the end of dialogues repeat. For example, the character may end with the line "A life of adventure is hard.", and then Billy will say the same exact thing to start his dialogue. This has happened several times now with various repeating lines in the Elf Ranger intro and on the ship and on Tutorial Island. Hope this helps.
Okay so, playing a bit thus far and I have to say, this game is NASTEE!! :) Really enjoying it so far. I had a suggestion or two, in case you are interested.
1 - Summons seem to get a bit confused when there is a line of 3 allies anywhere in front of them. They will turn around and never seem to get past those 3 allies no matter what they try.
2 - It would be great to have a way to access your Allies HP during combat, to better know if they need to be healed. It's a minor thing but it goes a long way to keeping your summoned allies around longer for example, as inside combat it would be great to know for sure what their HP is at. Outside of combat is there a way to heal them as well? I didn't try that yet.
3 - Just got my first horse, and wow, both *mounted combat* AND *hauling loads* are incredibly cool! Great additions, really nice stuff here. When I saw my little Dwarf Fighter sitting on the horse AND doing 50% extra damage, *and all that extra movement*, wow, just wow. Lol!
Very cool game thus far, I def recommend it to anyone interested!
Hello! Left a comment on your Starcaller game. Man, you guys make the COOLEST RPGs!! So impressed with the trio of games, truly! I hope you will update Starcaller, that one has incredible potential too! I currently have a Myrkvidr Let's Play on my YouTube as well, love that one! Will give this one a download too but I usually only play on full release. Looking very forward to more!!