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Tips for a fellow roguelike developer?

A topic by No Time To Play created Apr 02, 2017 Views: 1,109 Replies: 2
Viewing posts 1 to 2

Hi there! I recently found your game, and loved it. Doubly so as I made a dreamlike rogue-lite of my own. Would it be too much to ask how you implemented the landscape that changes when you're not looking? Could swear I found the technique mentioned online a while ago, but no idea where to even start looking. Thank you.

Developer(+1)

Hi! For the maze generation I used this thing. It's a pretty cool algorithm, which allows building bitmaps basing on a provided pattern. In my case in the beginning I build the whole maze (11x11?) and then on each step regenerate only edge cells - both using the same code.

Oh, wow. Thank you so much! I'll be sure to look into it.