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BROKEN SIGNAL

A topic by MUZBOZ created Feb 29, 2020 Views: 257 Replies: 2
Viewing posts 1 to 3
(2 edits)

I'm working on BROKEN SIGNAL, a first person shooter project that I've had lying around, and making it into a roguelike type of game, by adding:

  • Procedurally generated levels
  • Permadeath gameplay

'Battle your way to the top of a tower without dying and jack the signal to win!'

I love immersive sim games like Thief, Dishonored and Prey, so I'm trying to give the player juicy expressive choices at every moment, mostly just based around action, movement, jetpacking, slow-motion, explosive barrels... and we'll see what else I can fit in there as I go along!

I'm posting Dev Videos as I go to this playlist here.  :)

Good luck on your games everyone!

(1 edit)

Been making good progress on my rogue-ish tower shooter!

Been making a bunch of dev videos as I go.  Here's a quick taste of the explosive action.  :)

Got the basic game loop working:  

  • Get to the top of the tower and jack the radio signal to win!

Now gotta work on adding:

  • More room variety: Architectural interest. Different floor shapes.  Interesting "joining rooms" between floors.
  • Maybe have breakable interior walls.
  • More work on enemy AI, add in extra "melee slicer" enemy type, tweak AI and voices.
  • Tweak the beginning room, and ending sequence.
  • Lots left to do!  :)

I've finished my 7DRL Challenge!

 "BROKEN SIGNAL" can be played at https://muzboz.itch.io/brokensignal

I'm really happy with the results, and I'm having heaps of fun playing it.  My hands hurt.  It's late.  Time for bed!  :)

BROKEN SIGNAL

  • Jetpack & Overclock your way to the top of the radio tower and Break the Signal!
  • Unlock 3 difficulty levels, with increasingly tough towers to overcome.
  • Super explosive, super fast paced, super hard.
  • See if you can beat all 3 modes!