I'm working on BROKEN SIGNAL, a first person shooter project that I've had lying around, and making it into a roguelike type of game, by adding:
- Procedurally generated levels
- Permadeath gameplay
'Battle your way to the top of a tower without dying and jack the signal to win!'
I love immersive sim games like Thief, Dishonored and Prey, so I'm trying to give the player juicy expressive choices at every moment, mostly just based around action, movement, jetpacking, slow-motion, explosive barrels... and we'll see what else I can fit in there as I go along!
I'm posting Dev Videos as I go to this playlist here. :)
Good luck on your games everyone!