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MUZBOZ

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A member registered 329 days ago · View creator page →

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Good stuff! MORE! :)

Good stuff! MORE! :)

Good stuff! MORE! :)

(Edited 1 time)

Great stuff!

I was ready to go on another mission, but then... a cliffhanger!

Can't wait to see more. :D I wanna know what happens next!

Gotta get back to this some time! :D

Posted in Thanks But...

The game looks great! Can't wait to play it. :) All the best!

Rock Paper Shotgun's Philippa Warr wrote a nice piece on this game! :D

"Werewolf In The Wild offers a jagged sensory overload"

https://www.rockpapershotgun.com/2016/11/15/werewolf-in-the-wild/

Looks great. Keen to see this progress. Could definitely see myself using it in future. And my Game Design students would love this! :D

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Rock Paper Shotgun's Philippa Warr wrote a nice little piece on this game! ACE!

"Secrets of the Waves now has a delicious storm"

https://www.rockpapershotgun.com/2017/01/27/secrets-of-the-waves/

Great points, and great ideas there.

I've never cap-sized the boat! Gulp. I wish I could see a video of you doing it! I should try it myself. As you say, perhaps just a button to reset the boat would be the easiest solution.

You were very close to the end. :D

I want to add everything you mentioned! I played through with my friend Jim yesterday (the other half of Secret Exploration Society who made the music), and many of these same suggestions came up... flotsam and jetsam, a sun and moon that rise and set... I'll try to come back and add things like that!

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Feel free to drop any comments with your feedback, thoughts & suggestions! Keen to hear it. :D

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I've just released Version 2.0, which is much more polished, and features a big stormy section!

Noted! All great ideas. I've pasted them into my ideas doc. :)

Yeah, that could be a good idea. :D

(Edited 1 time)

Any particular ideas or desires sweep through your imagination while playing, or watching the videos, etc? :D

Hi! Not as yet. But I have lots of ideas scribbled down for stuff about the landscape, things in the ecology, gameplay ideas...

I'm trying to finish off my other game, B-Grade Renegade for now, before I get too deep into Werewolf in the Wild. But I'm actually more excited about the Werewolf game!

I'm on Christmas break from my Game Design teaching job for the next 3 weeks or so, so I'm hoping to do at least one update to it in that time, to keep the ball rolling! :)

I've got some new cars in the works! They're not in the game yet though. :)I'm really happy with how they're coming out, though!

Thanks for your interest Bonehead! Unfortunately, I was making my earlier games in Game Salad, and it (lamely) doesn't output to Windows! I would output to Windows for sure, if it supported it. I'm making my future games in Unity, and other things. But alas, Pulp Diction is stuck in Mac / iOS land. You can get it for free on iPhone and iPad if you want to play it there!

https://itunes.apple.com/us/app/pulp-diction-word-detective/id680349206?mt=8

I would LOVE to see if people can finish the game? I find that a successful run only takes about an hour or so.

Perhaps it is too easy??

Or is it too hard??

Hi! Murray Lorden here. I made this dread game. Keen to hear people's thoughts on the best and worst parts of the game! Fire away if you have opinions, feedback, suggestions. :)

Cool! I wanna PICO-8! :D You inspire me!

I want to try more stuff like this myself in future. :)

Looks cool!

Cool! Keen to check this out. Thanks! :)

Thanks Ed! Love the video. I'm really glad there is a more adult audience out there, interested in this sort of experimental game feel. Excited about exploring more simulation and gameplay elements soon! :)

Wow, this looks awesome! Love the watercolor vibes!

I updated the build (2016-11-20th)!

I updated the build (2016-11-20th)!

Thanks very much! Fantastic writing there, too. Really glad you enjoyed it! :D

I'm sitting working on experiments for AI characters as we speak! Hoping to at least post some videos of my experiments soon.

Thanks again! All the best!

Currently just modeling up a human character! I'm only really learning to do my own modeling and animating, so this could be interesting! I do have a character walking around with a crossbow! Just a test for now though!

Posted in Hydra comments

Very cool. :D

Posted in WIZRND comments

That zooming fireball is a cruel mistress! Last thought for the day... it could be cool if the blue glowy balls had eyes, or some sort of indication that they were creatures, because they do track your position, making it feel like they are sentient in some way. It could be cute if they looked like some sort of little creatures, or demons, or something.

Posted in WIZRND comments

It could be good if you could change your facing direction while jumping, even if you didn't gain any more air control than it has currently. :D

Replied to MLB in WIZRND comments

Ah! I didn't even realise there was an "X" attack as well! This game goes deeper the more hours you put in! ;P
It'd be rad if the positioning of the platforms was randomised each time you play!

Replied to MLB in WIZRND comments
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It was fun! I kept trying different approaches with the lightning bolt and the shield! A nice balancing act. :D

Replied to MUZBOZ in WIZRND comments

I took a while to figure out what the button was to start the game (Z). I thought it was "S", then "2", then I just tried pressing everything! Figured it out after a while. :)

Posted in WIZRND comments

Cool stuff! :)

This was super fun to work on!

Great that it's now up for everyone to play. :)

THANKS SO MUCH to those who have donated a few dollars for this game!

That is super encouraging and much appreciated. You're too kind. :D

Awesome! Great to know. :) I'll leave it up, then.
There's not a ton to do in the game currently! But I plan to add some actually gameplay some time soon.

Rock on!