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New PLAYTEST VIDEO for a new VERSION!   :D

My feedback and thoughts inside...


Specifically...


FLASHLIGHT
- Couldn't figure out how to turn on Flashlight. Discovered it was the "G" key only by going to the website again. Should be "F" in my opinion. Might be nice to show help text at start of game for a while. "Press F to toggle Flashlight", and "Use mouse wheel to cycle through weapons."

- The actual position and angle of the flashlight seems a bit weird. Could maybe be pulled back closer to player, and be a bit wider?

PICKUPS

- Could give pickups a small light over each pickup, so you can see them in the dark.

- OR... give the player more BATTERY pickups, placed in areas with a bit of light, so the player can find batteries more often, so they can use the torch, to then find other pickups.

- Ammo Counter in top right should be a bit bigger, and moved in from the corner a bit, and have ICON for ammo type next to it. (So player learns which ammor is for which gun).

- Would be nice if there were some health pickups in the level, maybe? I don't believe there are any.

- I'd suggest adding a FEW more pickups for everything, in generally, to make it a bit easier. (If there ARE more pickups already, and I'm just not finding them, then perhaps the other suggestions above will solve the issues (having more batteries, or making pickups more visible with a light on them).

- Don't let the user pick up a pickup if they already have full ammo for that weapon.

- You could try having more batteries. And have a small LIGHT or EMISSIVE material on batteries, so players can find them, even in the dark. (Could be subtle, but at least something!)

- If you definitely don't want any lights over pickups, at least put some more batteries in, and place them in places with a bit of light in the area, so players can grab batteries. That would help a lot with everything else, because at least the player will be able to see, and therefore track down ammo.

LEVEL DESIGN

- Make sure you make it obvious whether you can move into an alleyway or not. There are several alleys that look enterable, but you can't. Make sure you put obstacles here so it's obvious you can't go in there.

GUNS

- Need RELOAD SOUND that is edited to be the length of the reload timer. Player needs to know exactly when they can fire again, and how long it's going to take. An accurately timed reload sound would be the easiest way to do that.

HEALTH BAR

- Player currently has no health indicator. Don't know how much health I have left.

ENEMY NOISES

- They all say "Hello". It'd be much better if they had 4 - 8 different sounds to choose from.

(1 edit)

Thank you for your time and feedback!

I didn't make the pickups lit because I thought it would be interesting for the player to search in the dark while having a limited battery.

The flashlight does need to be adjusted and be pressed on a different button rather than G, yes. The reason why G was chosen was that when I tried to code it to be F is because it caused issues. However on another project I managed to get F as a key for flashlight.

The enemies do stop chasing you if you are far.

The weapons have different fire types, the flintlock (pistol) fires every time you click, and the assault rifle and shogun require you to hold the key to fire.

I could implement these changes, but I decided to let it go, and move on. I am already working on future projects and a similar game that has some of these issues resolved.

Your feedback is always appreciated, I learned a lot from you :) !!

Details of the new horror game are coming soon. But will be a short free game with more accessibility than this game.

(+1)

oh btw, a easter egg of your favorite character of one of my games was waiting to see you in the prison (town area). You missed him hahaha