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Urtuk: The Desolation

Challenging tactical turn-based RPG in an open-world dark, low fantasy world · By madsheepstudios

Suggestions on InGame features

A topic by Fr1nS created Feb 26, 2020 Views: 212 Replies: 3
Viewing posts 1 to 3
(6 edits)


First, I want to say that I just started to play your game some days ago and I really love it ! It remembers me one of the Playstation 1 game named "Vandal Heart 1". You should really look at it and takes some good features in this game which is like similar to yours.

For example

1st suggestion : in battle, you can find hidden item on a particular hex, your character has to use action like "hide" or "seek" while staying on this hex to find this item.  It will add more interest into battle/strategy and not just win against the enemy team.

2nd suggestion : Increase team size by one for every world/area completed. It will be cool to win/add 1 more spot to our team once we reach a new world. It will add more diversity / difficulty to the game by increasing enemy team size too.

3rd suggestion : Add the possibility to upgrade "skin" of characters in our roster after reaching a certain level. Once you reach lvl 10 with one spearman, you can upgrade him in a special location (example : a church) and giving him a new skin with better stats

Hope you will find theses suggestions useful !

Thanks a lot!

Glad you enjoy the game. I like your suggestions, and will consider, so thank you very much for those!


(3 edits)

About the 2nd suggestion (Increasing size of our team) it can be deal with the in game money too. 

For example:

- The first spot you unlock costs 1000 (trillium ?)

- The second costs 2000

- etc..

- Until max is reached (8, 9...)

(4 edits)

Indeed Love your Game but Leveling up and getting a cooler looking version would be awesome!

or getting new gear being visual represented or more injuries like BB  

i really really like your art style its amazing !!

my suggestions :

now you can see witch perks anamies have but if u dont know them by heart u dont know what they do.

it would be nice if u could check that

more random encounters / or ambushes with choices and dialog options (FTL) (but randomized so that not once u know which outcome is witch answer its always the same )

more death animations instead of splatter and maybe leave the corpse on the ground like battle brothers and please make it bloody and gritty (fallout1&2) (arms & heads cut off  or plit in half )

and bosses yes!

please keep up the great work this is a mix between my favorite games (Ftl battle brothers and darkest dungeons)

Maybe ad a lil mount and blade in  :) 

i cant wait to play conquest mode