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Feedback: Olaf the Boozer - a viking's hangover puzzle

A topic by vmikhav created Feb 19, 2020 Views: 477 Replies: 9
Viewing posts 1 to 3
(1 edit)

Olaf the Boozer - a puzzle about viking's hangover. Your task as a player is to restore the hero’s path from the bed to the front door, visiting each destroyed item only once.


Hey! I played your game and I really like the concept! The replay after you beat the level is really clever and made me laugh. I think it would be cool if the puzzles continued outside the house. That would allow for more silly options of things that you messed up as well as more art to keep the setting interesting!

I enjoyed playing your game! Good luck on this and your future projects!

(+1)

Thanks for your feedback! I will add new levels with the garden and several buildings, so game will be not limited by one building. Also, I will add level editor, so everybody will be able to make own puzzles.

Had a go at the game, love Vikings!

First impressions was how much i liked the sound effects!

The replay thing at the end was nice.

I wasn't sure how i was being scored, i was trying to get to the gate the quickest route possible and it seemed like that sometimes gave me a good score and sometimes a bad score.

It wasn't always obvious what was walk over-able objects and what were road blocks.


Over all, a neat little game that I think you should expand on!

:)

Thanks for your feedback. Now scoring system check how many items were restored (if max score is 500 and you restored 50%, you will get 250). I calculate steps count, but now it wasn't assigned to the scoring system. 

I will add items counter on the top and temporary highlight of walk over-able objects.

Should be good to give it another go with new features :)

I would love it if you could give me some feedback on my game as well!

https://thesneak.itch.io/roopit-n-boopit

Also another thought about your game, it would be cool if he woke up in different places every few levels or so, like maybe in ditch or someones else's house or something.  Could add some NPCs shaming you for your drunken foolery, might be fun.  :D

I will check your game. I will add different "worlds" with different level structure. I have additional plans about NPC, they will be part of the level's puzzle.

Thats cool, good idea :)

(1 edit)

I checked your game and found some bugs:

  • character does bzzzzz when he was stopped by barrier;
  • in second level I got next situation: Red left the level, Blue died, but level wasn't reloaded;
  • when enemy was shooted, next arrows got stuck in him instead of flying forward
  • I can step into enemy tile from the back

Thanks for checking it out.

*  I had't thought that the buzzz could be annoying ?  I could make it so it doesn't loop the sound so much

*  So Enter key restarts the level, I will have to find a way to make that clearer.  Or just auto reload in your situation.  Thanks, I hadn't realized that was happening.

*  I kind of liked how you could impale one enemy with lots of arrows lol xD.  What do reckon?  Is it more annoying then fun?

*  Yep, being able to walk into enemies is a bug for sure, thanks for drawing my attention to it!


Your reply was really helpful, so cheers for that mate!  It's so easy to not see things when you develop the game and your fresh set of eyes are very appreciated! :)