Is it the non-patron version meant to be barely playable or is the actual game like that?
You run out of food after 8 encounters, the only way to get more is either by getting lucky and finding a dryad or buyng meat at the store. But since there's no way to get money, you can only buy enough to last for 4 more encounters.
I can understand if that's made on purpose since the non-patreon version is just a demo, but I've went through the character creation menu so many times I can distribute my stats and my skill points in literally 15 seconds. Maybe you could add a feature to save a character "preset" and chosing continue after a game over skips the tutorial and character creation and just puts me in the game right away.
From what little I've been able to see so far despite the constant game-overs and the poorly explained combat system (Don't get me wrong, the combat itself is good. But the tutorial kinda sucks. I spent 3 hours trying to figure out how to make an enemy fall down to get the "sit on it" action) this looks really good.
PS if any (perhaps all) of these problems are exclusive to the patreon version, then sorry for wasting your time