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BUNKER X²

The last man on Earth. Six survivors the virus keeps making stronger. One bunker. · By JohnMundoe, AmiraMia

General Feedback thread Locked

A topic by fuocoperpetuo created 10 days ago Views: 532 Replies: 11
This topic was locked by JohnMundoe 9 days ago

Made proper channels in the community that fulfill the need of this.

Viewing posts 1 to 9

Wanted to make this so people can just put their feedback on a megathread



Nice demo, hoped for some evolutions, but it's just me being greedy

Girls are pretty buffed already, but I hope we see some evolutions from 0 to hero too

Combat would be nice, with sprites too, but that is for sure a "in the future thing"

Developer

A general feedback and discussion thread is never a bad idea!

So to answer the idea regarding combat, I do have an autobattler in the works that's gonna be worked into the game but it is in early development.
It will be using the girls stats as well as their own personal abilities to execute combat scenarios, I know the one in the game right now is literally just a percentage so that'll change!

The evolutions will be coming of course, the alpha which will have the first stage will be releasing publically here in September! It'll make it's apperance on Aug 17th on the patreon first though!

(+1)

I've seen that they "evolve" in their current stage, making it better than a "button press", since there are plenty of pictures already. Hope this stays, is good to see progress!

(+1)

Nice demo. Good point and things that needs work.

I really like all the convo involving strength. Strength growth is more my thing than fmg. It also help ciment the new reality of those women.

There needs to be a faster fast-foward. 

It would be nice to have a button to skip over dialogue we already saw, or fast-foward it.

It would be nice to have event where other stats then int are useful.

It would be nice if certain room gave bonuses when next to certain rooms so that positioning matter.

I'm afraid how big the girls will become too big for my taste. They already start beffy and with how many evolution there seem to be  planed, I don't want them to grow taller or become so big they can't move their arms or go through doors...

I've said a lot of negative/constructive, but I've really enjoyed the game.

Developer

Strength will evolve as they get more muscular for sure, and there will be references to their increasing strength throughout the game

Hahaha, the faster faster forward might be for later, or just that the forward is increased in speed. I want the game to savored, but I also don't want it to be boring.

SO, in the top right corner where that yellow cogwheel is, there is a slider to increase dialogue typing speed, that could help? Also if you click on the screen while they are typing it will print everything out. Or you could just mash space to skip lol

Stats WILL have more usefulness for sure! Working on a "Autobattler" that will be using all of the survivors different stats for battles in the future.

Room adjacency bonuses have already been considered, still being worked on for best implementation for now.

So here is the pickle, some of them ARE going to become enormous. Not in height but in muscle! That's just the name of the game, some will be bigger than others of course, some might be less big but more veiny and such. I wanna try to have some variety for sure but they WILL get bigger, it's just the nature of the game.
That being said, I might add a "locking size" feature in the future since right now, if you dont grow them bigger then they will not get more attached to you, so locking but still allowing them to grow more muscular would cause a disconnect between dialogue and what they look like.

Ohhh no you're good, ALL criticism is welcomed as long as it's constructive, I wanna know what people think! 💗

How can I make the girls evolve?

Developer

In the scope of the demo they are not "evolvable" just yet!
They will be in the upcoming Alpha 0.5 - But that's scheduled for Patreon at first, and then later publicly for everyone here in September.

So, there is no evolve in the demo? And When i reach the cap 149, and have all stats over 30, i cannot make the girls grows visually in other way?

Developer

Yeah thats exactly right. For the demo at least for now. As the game expands so will the scope of the demo probably.

(+1)

A nice demo. Looking forward to seeing more. Here's what I think, so far:

  • Okay, so getting injured is your biggest liability. Injured people have to recover and that takes time, which takes resources.
  • Resources are generous, which is okay for the demo. Area balance is okay, but could be better balanced as more features are added.
  • They really should be able to assign themselves on their own when idle, then reassign as they want to do something else.
  • There's a bug/exploit where fast-clicking the commit to expedition queues up a duplicate.
  • Everyone is very cute considering how old they must be. 
  • The animations are the key point, here.
  • The AI voices are off...doesn't feel right with some of the script.
  • Overall, I like the core ideas behind their characters, but their personalities are pretty one-note. The choices you make as the MC should be a little more influential or defining of your character so you can better-or-worse relate to the others.
  • There's the usual uncanny valley and consistency issues with the art and voices, but there isn't much way around it.
Developer

Heya and thank you for the feedback, I will answer the ones that I have an answer for and note what I don't!

  • That is very much intentional and there are mechanics to alleviate that. Both Mimi and especially Aris speed up recovery when assigned to the infirmary with the injured person. There has to be some risk involved in taking on fights in the wasteland.
  • There are ideas for resource sinks in the game, one already implemented for Magpie, not sure if you came across her, more to come though!
  • An Idle mode is not something I've considered, I'm writing it down. Could be useful!
  • That exploit is noted!
  • Yeah, suspension of disbelief really on that one. Yes its a design decision cause at the end of the day it IS a fetish game.
  • The AI voices are at the end of the day never as good as real voice actors. But it's a cost decision for me at the end of the day. If they annoy then there is at least a voice volume slider and every said word is written so nothing will be missed.
  • So the choices as the MC. Well, that's hard cause of how much dialogue will be making its way into the game, having branching storylines on top of the character development and that they say different things depending on their evolution stage and their bond to you. It's more of a scope thing, if I did that I'd still be in the early writing stage.

Thank you for the feedback though, and thank you for playing!
More is yet to come.

Developer

I have managed to create a community page for the game with proper channels for topics.
I will be closing this thread so we can use that, thank you fuocoperpetuo for your initiative! 💗

Developer locked this topic