That is a miss on my end...
Try saving as a file, I know that works.
I have managed to create a community page for the game with proper channels for topics.
I will be closing this thread so we can use that, thank you fuocoperpetuo for your initiative! 💗
Heya and thank you for the feedback, I will answer the ones that I have an answer for and note what I don't!
Thank you for the feedback though, and thank you for playing!
More is yet to come.
Strength will evolve as they get more muscular for sure, and there will be references to their increasing strength throughout the game
Hahaha, the faster faster forward might be for later, or just that the forward is increased in speed. I want the game to savored, but I also don't want it to be boring.
SO, in the top right corner where that yellow cogwheel is, there is a slider to increase dialogue typing speed, that could help? Also if you click on the screen while they are typing it will print everything out. Or you could just mash space to skip lol
Stats WILL have more usefulness for sure! Working on a "Autobattler" that will be using all of the survivors different stats for battles in the future.
Room adjacency bonuses have already been considered, still being worked on for best implementation for now.
So here is the pickle, some of them ARE going to become enormous. Not in height but in muscle! That's just the name of the game, some will be bigger than others of course, some might be less big but more veiny and such. I wanna try to have some variety for sure but they WILL get bigger, it's just the nature of the game.
That being said, I might add a "locking size" feature in the future since right now, if you dont grow them bigger then they will not get more attached to you, so locking but still allowing them to grow more muscular would cause a disconnect between dialogue and what they look like.
Ohhh no you're good, ALL criticism is welcomed as long as it's constructive, I wanna know what people think! 💗
So sadly a lot of people have had this issue. The game wasn't designed for phones in mind and there are a lot of fixes needed.
Right now assigning characters to rooms are broken, I am looking into making a hotfix that at least addresses that in the coming days, other things may still be broken after that but we wanna resolve that since it's game breaking and stops all progress.
A thing you could try, I have a function in there where double clicking with a mouse in a room also brings up the panel for room assignment, give it a try but if that doesn't work then a hotfix is needed.
A general feedback and discussion thread is never a bad idea!
So to answer the idea regarding combat, I do have an autobattler in the works that's gonna be worked into the game but it is in early development.
It will be using the girls stats as well as their own personal abilities to execute combat scenarios, I know the one in the game right now is literally just a percentage so that'll change!
The evolutions will be coming of course, the alpha which will have the first stage will be releasing publically here in September! It'll make it's apperance on Aug 17th on the patreon first though!