Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JohnMundoe

18
Posts
473
Followers
2
Following
A member registered Feb 08, 2026 · View creator page →

Creator of

Recent community posts

That is a miss on my end...

Try saving as a file, I know that works.

I should write a "What's in the Demo!" on the damn page. The first growth stages are only in the Alpha at the moment. They will release on itch come September!

I am definitely open to that, I can take a look into translation tools.
But if there is no efficient way to do it then it's gonna have to be translate per code base, and that will take a lot of time.
I honestly havent thought about that yet considering the early stage of the game. Writing it down!

The Hotel is where you find Mimi, as for the 4th character. She will be released on the 17th on the Patreon and coming to Itch in September!

I have managed to create a community page for the game with proper channels for topics.
I will be closing this thread so we can use that, thank you fuocoperpetuo for your initiative! 💗

Heya and thank you for the feedback, I will answer the ones that I have an answer for and note what I don't!

  • That is very much intentional and there are mechanics to alleviate that. Both Mimi and especially Aris speed up recovery when assigned to the infirmary with the injured person. There has to be some risk involved in taking on fights in the wasteland.
  • There are ideas for resource sinks in the game, one already implemented for Magpie, not sure if you came across her, more to come though!
  • An Idle mode is not something I've considered, I'm writing it down. Could be useful!
  • That exploit is noted!
  • Yeah, suspension of disbelief really on that one. Yes its a design decision cause at the end of the day it IS a fetish game.
  • The AI voices are at the end of the day never as good as real voice actors. But it's a cost decision for me at the end of the day. If they annoy then there is at least a voice volume slider and every said word is written so nothing will be missed.
  • So the choices as the MC. Well, that's hard cause of how much dialogue will be making its way into the game, having branching storylines on top of the character development and that they say different things depending on their evolution stage and their bond to you. It's more of a scope thing, if I did that I'd still be in the early writing stage.

Thank you for the feedback though, and thank you for playing!
More is yet to come.

Yeah thats exactly right. For the demo at least for now. As the game expands so will the scope of the demo probably.

In the scope of the demo they are not "evolvable" just yet!
They will be in the upcoming Alpha 0.5 - But that's scheduled for Patreon at first, and then later publicly for everyone here in September.

Strength will evolve as they get more muscular for sure, and there will be references to their increasing strength throughout the game

Hahaha, the faster faster forward might be for later, or just that the forward is increased in speed. I want the game to savored, but I also don't want it to be boring.

SO, in the top right corner where that yellow cogwheel is, there is a slider to increase dialogue typing speed, that could help? Also if you click on the screen while they are typing it will print everything out. Or you could just mash space to skip lol

Stats WILL have more usefulness for sure! Working on a "Autobattler" that will be using all of the survivors different stats for battles in the future.

Room adjacency bonuses have already been considered, still being worked on for best implementation for now.

So here is the pickle, some of them ARE going to become enormous. Not in height but in muscle! That's just the name of the game, some will be bigger than others of course, some might be less big but more veiny and such. I wanna try to have some variety for sure but they WILL get bigger, it's just the nature of the game.
That being said, I might add a "locking size" feature in the future since right now, if you dont grow them bigger then they will not get more attached to you, so locking but still allowing them to grow more muscular would cause a disconnect between dialogue and what they look like.

Ohhh no you're good, ALL criticism is welcomed as long as it's constructive, I wanna know what people think! 💗

I just pushed a hotfix addressing this exact issue.
It should be working now with assigning characters and click events on mobile.
That's not to say other things might be broken on mobile, but that works. We will do extensive mobile optimization at a later date!

So sadly a lot of people have had this issue. The game wasn't designed for phones in mind and there are a lot of fixes needed.
Right now assigning characters to rooms are broken, I am looking into making a hotfix that at least addresses that in the coming days, other things may still be broken after that but we wanna resolve that since it's game breaking and stops all progress.
A thing you could try, I have a function in there where double clicking with a mouse in a room also brings up the panel for room assignment, give it a try but if that doesn't work then a hotfix is needed.

A general feedback and discussion thread is never a bad idea!

So to answer the idea regarding combat, I do have an autobattler in the works that's gonna be worked into the game but it is in early development.
It will be using the girls stats as well as their own personal abilities to execute combat scenarios, I know the one in the game right now is literally just a percentage so that'll change!

The evolutions will be coming of course, the alpha which will have the first stage will be releasing publically here in September! It'll make it's apperance on Aug 17th on the patreon first though!

The scheduled release date is the 17th of August for the Patreon supporters primarily, and then released publicly sometime in September.

The Patreon supporters will always be one patch ahead of the public release is the idea, but ultimately all of the game will be free for everyone down the line.

No bother!

The expected release for Patrons at first will be, at the latest, the 17th of August is what we're aiming for!

As for everyone else, it will be released for free around mid-September.

Horror is definitely not the driving force for the game. Just to be perfectly transparent xD

For this, I use primarily local generations for getting the quality. But a LOT and I mean a lot of trial and error, experimentation, and my own LORAs.

Thank you, I really appreciate that and hope so!

During the summer I wanna make sure I have a playable alpha out!