Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Seeking [2D Background Artist] for 7DRLC game jam

A topic by innomin created Feb 09, 2020 Views: 578 Replies: 4
Viewing posts 1 to 4
(3 edits)

UPDATE: Music and sound effect spots filled.

UPDATE 2: Character artist joined, only need background artist now.

Hi, I'm a programmer and occasional artist and musician, looking for a team for the 2020 7 day roguelike challenge. I want to adapt an existing game jam game I made last year (in Godot 3.1) into a deckbuilding card battler with random battles, a la Slay the Spire.


(click to play my 3-day solo project, on itch right now!)

On the art side, I'm reskinning it as an Egyptian and Tarot themed game, with backgrounds in an expansive desert, and dimly lit pyramid corridors. There will be a decently large cast of playable characters (starting decks) and enemies (puzzles decks you take cards from as you go), so a dedicated 2D character artist and animator is my main goal here. Backgrounds will be 2D and repeating but otherwise static, so if a non-animator wanted to tackle that, and the cards and menus, that's the other major area I'd need help with.

There will be a straightforward comedy plot, as two ACTION NEWS reporters follow the breaking story on a dark pyramid that rose out of the sand, and the card battling enemies that are spilling out of it. To build a story they pick a random onlooker from the crowd, and throw them into the pyramid's entrance with a handful of cards, camera crew scrambling behind. Everything else about this game's aesthetics will be up to you, but I'll be looking out for cartoony, vibrant art because I think it suits this atmosphere best. Style in art is good, though, so surprise me with your takes on this.

On the audio side, I want melodic tunes for three main settings: menus and travelling, a looping battle song, and optionally a boss battle theme. If you can incorporate some Egyptian sounding instruments or melodies, that's a big plus. I want the tone to be light and easily hummable, even if some of the areas you travel through could be dark or mildly spooky. There's a camera crew and reporters following you, so this game isn't really the setting for any kind of ambient horror themes. Sound effects are also something that I could use the help with, if you can make them. The newly released Godot 3.2 has dynamic audio generation now, so if you're technically inclined I might be up for coding some more complex transitions and stings.

---

Just to be clear: since this is a small, week long game jam project, I'm not currently planning to pay team members for their work during the game jam. You would retain all commercial rights to your work, but I would need your permission to post the finished project on my itch page for free. If the team is working well together, though, I'm not opposed to a quick one-month dev cycle for a finished release, on PC+mobile for something like $2. I would then pay you for commercial rights, either directly for your work or through revshare as well, depending on which you prefer.

Please either reply here with links to your work, or email me at laneg [at] abground [dot] com. I'll be checking both fairly regularly, but I'll probably only respond if you put time and effort into showing me some of what I asked for here. That being said, if you're new or looking to build your portfolio and try out a new game engine release, just show me a quick example sketch or melody for what you can do. Also, Godot's recent modular skeletal animation system updates are really awesome, and I'd be happy to walk people through some examples of how that works.

Let's make a game together!

Hi mate!


Just send you a e-mail, check your inbox and tell me if you haven't received it :).


Have a nice day!

Thanks, I sent you a reply via email.

Since I didn't mention this last time, I'll let the whole team know in about a week, and it'll probably come down to who can meet on discord at the same time, during the game jam week. When I have a couple good candidates per task, I'll update the first post so everyone knows which tasks are still available, too.

Last call for team members for this game jam (2D character artists in particular). I'd like to lock the team down by this weekend.

I'll keep this post up for a few more days, all we need now is a 2D background artist. Desert sands and pyramid interiors, maybe a news studio backdrop if you want to get really fancy.