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Olaf the Boozer - a hangover puzzle

A topic by vmikhav created Feb 05, 2020 Views: 860 Replies: 12
Viewing posts 1 to 11
(8 edits) (+2)


Hi! I have been working on my indie game.

This game is a puzzle about a viking's hangover. You have to restore the path from the bed to the front gate and "repair" each destroyed thing.  This path is reversed, it is a significant difference from other puzzles and this feature can produce additional fun and open new mechanics.

 I am looking for people to give me some feedback on how I can improve these devlogs and how I can improve my game.

So, if that sounds like something that would interest you, come get a look!

You can check demo here https://vmikhav.itch.io/olaf-the-boozer

It is necessary not only to have the progress in the game logic and the content but also to keep the code clean and scalable. Current build contains the next changes:

  • level-specific info like start and end positions were moved to Tiled map;
  • added technical availability to run levels in random order;
  • added step count in level summary;
  • added availability to add intro text to some levels;
  • fixed some bugs.

nice game add more puzzle

(+1)

Thanks) I will add new levels soon

New level is here :) Also, I rewrote the level changing code, it allowed making several locations in the future.

New game mechanic (axe is necessary to destroy big items) and depth sort fix are finished :)

New game mechanics are ready! The trails - the hero cannot cross them in a random place; after the start, he cannot leave them before he cleans them up.

(+1)

very nice game

Thanks! Do you have any feature request?

I updated keyboard input. Now you can use arrows or WASD to control the hero, R to restart, M to mute/unmute and Space to skip text blocks and level results.

Hurray! I added button to undo last step, made nav buttons bigger and added camera following - now I'm able to make much larger maps.

I fixed sounds volume, removed clouds and added two languages.

Nice to have any progress again :)  I updated viking sprite and changed navigation buttons behavior - now you can keep a button pressed for fast move in some direction.