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TIC-80

Fantasy computer for making, playing and sharing tiny games. · By Nesbox

'Lume' - another good library for the game development on TIC-80

A topic by alrado created Mar 12, 2017 Views: 1,015 Replies: 10
Viewing posts 1 to 10

'Lume' is collection of functions for Lua, geared towards game development.

The github page for 'Lume' is over here.

-- title:  Lume demo
-- author: Al Rado 12.03.2017
-- desc:   Simple demo
-- script: lua
-- input:  gamepad

-- lume
--
-- Copyright (c) 2016 rxi
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--

local lume = { _version = "2.2.3" }

local pairs, ipairs = pairs, ipairs
local type, assert, unpack = type, assert, unpack or table.unpack
local tostring, tonumber = tostring, tonumber
local math_floor = math.floor
local math_ceil = math.ceil
local math_atan2 = math.atan2 or math.atan
local math_sqrt = math.sqrt
local math_abs = math.abs

local noop = function()
end

local identity = function(x)
  return x
end

local patternescape = function(str)
  return str:gsub("[%(%)%.%%%+%-%*%?%[%]%^%$]", "%%%1")
end

local absindex = function(len, i)
  return i < 0 and (len + i + 1) or i
end

local iscallable = function(x)
  if type(x) == "function" then return true end
  local mt = getmetatable(x)
  return mt and mt.__call ~= nil
end

local getiter = function(x)
  if lume.isarray(x) then
    return ipairs
  elseif type(x) == "table" then
    return pairs
  end
  error("expected table", 3)
end

local iteratee = function(x)
  if x == nil then return identity end
  if iscallable(x) then return x end
  if type(x) == "table" then
    return function(z)
      for k, v in pairs(x) do
        if z[k] ~= v then return false end
      end
      return true
    end
  end
  return function(z) return z[x] end
end

function lume.clamp(x, min, max)
  return x < min and min or (x > max and max or x)
end

function lume.round(x, increment)
  if increment then return lume.round(x / increment) * increment end
  return x >= 0 and math_floor(x + .5) or math_ceil(x - .5)
end

function lume.sign(x)
  return x < 0 and -1 or 1
end

function lume.lerp(a, b, amount)
  return a + (b - a) * lume.clamp(amount, 0, 1)
end

function lume.smooth(a, b, amount)
  local t = lume.clamp(amount, 0, 1)
  local m = t * t * (3 - 2 * t)
  return a + (b - a) * m
end

function lume.pingpong(x)
  return 1 - math_abs(1 - x % 2)
end

function lume.distance(x1, y1, x2, y2, squared)
  local dx = x1 - x2
  local dy = y1 - y2
  local s = dx * dx + dy * dy
  return squared and s or math_sqrt(s)
end

function lume.angle(x1, y1, x2, y2)
  return math_atan2(y2 - y1, x2 - x1)
end

function lume.vector(angle, magnitude)
  return math.cos(angle) * magnitude, math.sin(angle) * magnitude
end

function lume.random(a, b)
  if not a then a, b = 0, 1 end
  if not b then b = 0 end
  return a + math.random() * (b - a)
end

function lume.randomchoice(t)
  return t[math.random(#t)]
end

function lume.weightedchoice(t)
  local sum = 0
  for _, v in pairs(t) do
    assert(v >= 0, "weight value less than zero")
    sum = sum + v
  end
  assert(sum ~= 0, "all weights are zero")
  local rnd = lume.random(sum)
  for k, v in pairs(t) do
    if rnd < v then return k end
    rnd = rnd - v
  end
end

function lume.isarray(x)
  return (type(x) == "table" and x[1] ~= nil) and true or false
end

function lume.push(t, ...)
  local n = select("#", ...)
  for i = 1, n do
    t[#t + 1] = select(i, ...)
  end
  return ...
end

function lume.remove(t, x)
  local iter = getiter(t)
  for i, v in iter(t) do
    if v == x then
      if lume.isarray(t) then
        table.remove(t, i)
        break
      else
        t[i] = nil
        break
      end
    end
  end
  return x
end

function lume.clear(t)
  local iter = getiter(t)
  for k in iter(t) do
    t[k] = nil
  end
  return t
end

function lume.extend(t, ...)
  for i = 1, select("#", ...) do
    local x = select(i, ...)
    if x then
      for k, v in pairs(x) do
        t[k] = v
      end
    end
  end
  return t
end

function lume.shuffle(t)
  local rtn = {}
  for i = 1, #t do
    local r = math.random(i)
    if r ~= i then
      rtn[i] = rtn[r]
    end
    rtn[r] = t[i]
  end
  return rtn
end

function lume.sort(t, comp)
  local rtn = lume.clone(t)
  if comp then
    if type(comp) == "string" then
      table.sort(rtn, function(a, b) return a[comp] < b[comp] end)
    else
      table.sort(rtn, comp)
    end
  else
    table.sort(rtn)
  end
  return rtn
end

function lume.array(...)
  local t = {}
  for x in ... do t[#t + 1] = x end
  return t
end

function lume.each(t, fn, ...)
  local iter = getiter(t)
  if type(fn) == "string" then
    for _, v in iter(t) do v[fn](v, ...) end
  else
    for _, v in iter(t) do fn(v, ...) end
  end
  return t
end

function lume.map(t, fn)
  fn = iteratee(fn)
  local iter = getiter(t)
  local rtn = {}
  for k, v in iter(t) do rtn[k] = fn(v) end
  return rtn
end

function lume.all(t, fn)
  fn = iteratee(fn)
  local iter = getiter(t)
  for _, v in iter(t) do
    if not fn(v) then return false end
  end
  return true
end

function lume.any(t, fn)
  fn = iteratee(fn)
  local iter = getiter(t)
  for _, v in iter(t) do
    if fn(v) then return true end
  end
  return false
end

function lume.reduce(t, fn, first)
  local acc = first
  local started = first and true or false
  local iter = getiter(t)
  for _, v in iter(t) do
    if started then
      acc = fn(acc, v)
    else
      acc = v
      started = true
    end
  end
  assert(started, "reduce of an empty table with no first value")
  return acc
end

function lume.set(t)
  local rtn = {}
  for k in pairs(lume.invert(t)) do
    rtn[#rtn + 1] = k
  end
  return rtn
end

function lume.filter(t, fn, retainkeys)
  fn = iteratee(fn)
  local iter = getiter(t)
  local rtn = {}
  if retainkeys then
    for k, v in iter(t) do
      if fn(v) then rtn[k] = v end
    end
  else
    for _, v in iter(t) do
      if fn(v) then rtn[#rtn + 1] = v end
    end
  end
  return rtn
end

function lume.reject(t, fn, retainkeys)
  fn = iteratee(fn)
  local iter = getiter(t)
  local rtn = {}
  if retainkeys then
    for k, v in iter(t) do
      if not fn(v) then rtn[k] = v end
    end
  else
    for _, v in iter(t) do
      if not fn(v) then rtn[#rtn + 1] = v end
    end
  end
  return rtn
end

function lume.merge(...)
  local rtn = {}
  for i = 1, select("#", ...) do
    local t = select(i, ...)
    local iter = getiter(t)
    for k, v in iter(t) do
      rtn[k] = v
    end
  end
  return rtn
end

function lume.concat(...)
  local rtn = {}
  for i = 1, select("#", ...) do
    local t = select(i, ...)
    if t ~= nil then
      local iter = getiter(t)
      for _, v in iter(t) do
        rtn[#rtn + 1] = v
      end
    end
  end
  return rtn
end

function lume.find(t, value)
  local iter = getiter(t)
  for k, v in iter(t) do
    if v == value then return k end
  end
  return nil
end

function lume.match(t, fn)
  fn = iteratee(fn)
  local iter = getiter(t)
  for k, v in iter(t) do
    if fn(v) then return v, k end
  end
  return nil
end

function lume.count(t, fn)
  local count = 0
  local iter = getiter(t)
  if fn then
    fn = iteratee(fn)
    for _, v in iter(t) do
      if fn(v) then count = count + 1 end
    end
  else
    if lume.isarray(t) then
      return #t
    end
    for _ in iter(t) do count = count + 1 end
  end
  return count
end

function lume.slice(t, i, j)
  i = i and absindex(#t, i) or 1
  j = j and absindex(#t, j) or #t
  local rtn = {}
  for x = i < 1 and 1 or i, j > #t and #t or j do
    rtn[#rtn + 1] = t[x]
  end
  return rtn
end

function lume.first(t, n)
  if not n then return t[1] end
  return lume.slice(t, 1, n)
end

function lume.last(t, n)
  if not n then return t[#t] end
  return lume.slice(t, -n, -1)
end

function lume.invert(t)
  local rtn = {}
  for k, v in pairs(t) do rtn[v] = k end
  return rtn
end

function lume.pick(t, ...)
  local rtn = {}
  for i = 1, select("#", ...) do
    local k = select(i, ...)
    rtn[k] = t[k]
  end
  return rtn
end

function lume.keys(t)
  local rtn = {}
  local iter = getiter(t)
  for k in iter(t) do rtn[#rtn + 1] = k end
  return rtn
end

function lume.clone(t)
  local rtn = {}
  for k, v in pairs(t) do rtn[k] = v end
  return rtn
end

function lume.fn(fn, ...)
  assert(iscallable(fn), "expected a function as the first argument")
  local args = { ... }
  return function(...)
    local a = lume.concat(args, { ... })
    return fn(unpack(a))
  end
end

function lume.once(fn, ...)
  local f = lume.fn(fn, ...)
  local done = false
  return function(...)
    if done then return end
    done = true
    return f(...)
  end
end

local memoize_fnkey = {}
local memoize_nil = {}

function lume.memoize(fn)
  local cache = {}
  return function(...)
    local c = cache
    for i = 1, select("#", ...) do
      local a = select(i, ...) or memoize_nil
      c[a] = c[a] or {}
      c = c[a]
    end
    c[memoize_fnkey] = c[memoize_fnkey] or {fn(...)}
    return unpack(c[memoize_fnkey])
  end
end

function lume.combine(...)
  local n = select('#', ...)
  if n == 0 then return noop end
  if n == 1 then
    local fn = select(1, ...)
    if not fn then return noop end
    assert(iscallable(fn), "expected a function or nil")
    return fn
  end
  local funcs = {}
  for i = 1, n do
    local fn = select(i, ...)
    if fn ~= nil then
      assert(iscallable(fn), "expected a function or nil")
      funcs[#funcs + 1] = fn
    end
  end
  return function(...)
    for _, f in ipairs(funcs) do f(...) end
  end
end

function lume.call(fn, ...)
  if fn then
    return fn(...)
  end
end

function lume.time(fn, ...)
  local start = time()
  local rtn = {fn(...)}
  return (time() - start), unpack(rtn)
end

local lambda_cache = {}

function lume.lambda(str)
  if not lambda_cache[str] then
    local args, body = str:match([[^([%w,_ ]-)%->(.-)$]])
    assert(args and body, "bad string lambda")
    local s = "return function(" .. args .. ")\nreturn " .. body .. "\nend"
    lambda_cache[str] = lume.dostring(s)
  end
  return lambda_cache[str]
end

local serialize

local serialize_map = {
  [ "boolean" ] = tostring,
  [ "nil"     ] = tostring,
  [ "string"  ] = function(v) return string.format("%q", v) end,
  [ "number"  ] = function(v)
    if      v ~=  v     then return  "0/0"      --  nan
    elseif  v ==  1 / 0 then return  "1/0"      --  inf
    elseif  v == -1 / 0 then return "-1/0" end  -- -inf
    return tostring(v)
  end,
  [ "table"   ] = function(t, stk)
    stk = stk or {}
    if stk[t] then error("circular reference") end
    local rtn = {}
    stk[t] = true
    for k, v in pairs(t) do
      rtn[#rtn + 1] = "[" .. serialize(k, stk) .. "]=" .. serialize(v, stk)
    end
    stk[t] = nil
    return "{" .. table.concat(rtn, ",") .. "}"
  end
}

setmetatable(serialize_map, {
  __index = function(_, k) error("unsupported serialize type: " .. k) end
})

serialize = function(x, stk)
  return serialize_map[type(x)](x, stk)
end

function lume.serialize(x)
  return serialize(x)
end


function lume.deserialize(str)
  return lume.dostring("return " .. str)
end

function lume.split(str, sep)
  if not sep then
    return lume.array(str:gmatch("([%S]+)"))
  else
    assert(sep ~= "", "empty separator")
    local psep = patternescape(sep)
    return lume.array((str..sep):gmatch("(.-)("..psep..")"))
  end
end

function lume.trim(str, chars)
  if not chars then return str:match("^[%s]*(.-)[%s]*$") end
  chars = patternescape(chars)
  return str:match("^[" .. chars .. "]*(.-)[" .. chars .. "]*$")
end

function lume.format(str, vars)
  if not vars then return str end
  local f = function(x)
    return tostring(vars[x] or vars[tonumber(x)] or "{" .. x .. "}")
  end
  return (str:gsub("{(.-)}", f))
end

function lume.dostring(str)
  return assert((loadstring or load)(str))()
end

function lume.uuid()
  local fn = function(x)
    local r = math.random(16) - 1
    r = (x == "x") and (r + 1) or (r % 4) + 9
    return ("0123456789abcdef"):sub(r, r)
  end
  return (("xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx"):gsub("[xy]", fn))
end

local ripairs_iter = function(t, i)
  i = i - 1
  local v = t[i]
  if v then return i, v end
end

function lume.ripairs(t)
  return ripairs_iter, t, (#t + 1)
end

function lume.color(str, mul)
  mul = mul or 1
  local r, g, b, a
  r, g, b = str:match("#(%x%x)(%x%x)(%x%x)")
  if r then
    r = tonumber(r, 16) / 0xff
    g = tonumber(g, 16) / 0xff
    b = tonumber(b, 16) / 0xff
    a = 1
  elseif str:match("rgba?%s*%([%d%s%.,]+%)") then
    local f = str:gmatch("[%d.]+")
    r = (f() or 0) / 0xff
    g = (f() or 0) / 0xff
    b = (f() or 0) / 0xff
    a = f() or 1
  else
    error(("bad color string '%s'"):format(str))
  end
  return r * mul, g * mul, b * mul, a * mul
end

function lume.rgba(color)
  local a = math_floor((color / 16777216) % 256)
  local r = math_floor((color /    65536) % 256)
  local g = math_floor((color /      256) % 256)
  local b = math_floor((color) % 256)
  return r, g, b, a
end

local chain_mt = {}
chain_mt.__index = lume.map(lume.filter(lume, iscallable, true),
  function(fn)
    return function(self, ...)
      self._value = fn(self._value, ...)
      return self
    end
  end)
chain_mt.__index.result = function(x) return x._value end

function lume.chain(value)
  return setmetatable({ _value = value }, chain_mt)
end

setmetatable(lume,  {
  __call = function(_, ...)
    return lume.chain(...)
  end
})

-----------------------------------
-- demo code
SCR_WIDTH,SCR_HEIGHT = 240, 136
BEHIND_SCR_POS=-100
FONT_HEIGHT=6
MAX_COLORS=15

NAME="Lume"
DESCR="Lua functions geared towards gamedev"
descrWords=lume.split(DESCR)

radius=0
angle=45
STEP=0.03
SMOOTH_STEP=0.01

posX=0
delta=0
dir=1

word=""
wordX,wordY=0
wordIx=0
rectShift=8

border=lume.lambda "color -> poke(0x3FF8,color)"

function TIC() 
    cls(11)
    border(11)

    angle=(angle+STEP)%360
    radius=(radius+STEP)%50
    local x,y = lume.vector(angle,20+radius)
    local scrX=x+SCR_WIDTH/2
    local scrY=y+SCR_HEIGHT/2
    local col = lume.pingpong(angle)*MAX_COLORS
    local len = getLen(NAME)
    rect(scrX-rectShift/2,scrY-rectShift/2,len+rectShift,FONT_HEIGHT+rectShift,col)
    print(NAME,scrX,scrY,MAX_COLORS-col)

    delta=delta+SMOOTH_STEP
    if(delta >= 1) then 
        dir=-dir 
        delta=0
    end
    len=getLen(DESCR)
    toPos=dir>0 and SCR_WIDTH-len or 0
    posX=lume.smooth(posX,toPos,delta%1)
    print(DESCR,posX,100,col)

    if(delta==0) then 
        wordIx=wordIx%#descrWords+1
        word=descrWords[wordIx] 
        wordX=msgRndX(word)
        wordY=msgRndY(word)
    end
    print(word,wordX,wordY,3)

    local rndWord=lume.randomchoice(descrWords) 
    print(rndWord,msgRndX(rndWord),msgRndY(rndWord),14)
end

function msgRndX(msg)
    return lume.random(0,SCR_WIDTH-getLen(msg))
end

function msgRndY(msg)
    return lume.random(0,SCR_HEIGHT-FONT_HEIGHT)
end

function getLen(msg)
    return print(msg,BEHIND_SCR_POS,BEHIND_SCR_POS)
end


It's also a good way to eat up 15k of code space for a lot of functions you might not need

Of course, unnecessary features can be removed, right? )

Yeah, I think I was being a little shitty in that other reply. You've been putting up a lot of good work. Thanks

Maybe a way to add libs to a cartridge could be a way to include it.

Or as a variable in TIC-80: lume.

I think at some point that cartridge configuration will require its own panel rather than few comment lines.

(1 edit)

If carts could have some sort of virtual "expansion slots" like how they could add mapper chips to NES carts. You could make them limit in size and number so users would have to be clever with how they use them. Like 2 16k slots or 3 8k slots or some other arbitrary constraint, maybe you can only have 1 active at any one time so you have to keep track of which chips you have turned on and off at certain break points in your code. It would help with code reuse too. You could store your collision system or OOP code in an expansion chip and then just include them in future games

Or we could have multiple scripts so that we could split our code into multiple sections.

I mean, expansion slots would functionally be the same as multiple scripts but would respect the metaphor of "fantasy console".

Just skimmed through it and wondering, what's the purpose of "and true or false"?

It makes sure "started" contains only true or false, instead of whatever is in "first" or nil

Considering now that TIC80 have pro version with 8 code banks, do you consider working more on lume? I am always up for someone will to work on stuff that is used constantly. No need for everyone to write their boilerplate code.