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Shuffleboard Cat

Funny shuffleboard game with fat cats! · By Rainware

Good graphics, fun game play, no replay? Networking? Controls.

A topic by Chaslinux created Feb 01, 2020 Views: 127 Replies: 1
Viewing posts 1 to 2

Screen shot from the first game I played of FatCatGolf/Shuffleboard Cat. It's worth pointing out theta the Godot title shows FlatCatGolf. Since this is a very early alpha I'm sure you'll tackle this. I've never played shuffleboard before and because there's no "introduction" or "how to play" I wasn't sure what the controls were - my very first game ended up with me scoring -20 points. I wasn't even sure if things were displaying correctly - was I suppose to see the whole shuffleboard? (Keep in mind I've never played shuffleboard). But the controls (mouse) and idea is simple enough that by the second game I understood what to do. I still wonder though if more of the board might be seen so players know where to aim for. Probably people who have played shuffleboard will understand.

Love the graphics, the cats on the couch are cute, the wood grain appropriate, and I loved the Bruno pop-up. I also wondered about picking the cat at the beginning - how do I get out of that - tried double clicking on a different cat, the same cat, but ended up just quitting the game. The second time I tried loading the game it just hung on a Loading screen, but the third time the game worked again.

I played a bit more, and again because I don't know shuffleboard I wondered why I got 0 points with a cat between 10 and 8:

I got the dreaded "This is not how you play.." message, so I take it cats have to be mostly inside one of the areas rather than straddling lines? The game is fun and a great start. Lots of potential here, it looks good, sounds good, controls are simple, hope to see this develop a bit more. Great that you used Godot for this as AFAIK you can do cross-platform pretty easily.  Keep up the great work!

Developer

Hey Chaslinux,

first of all let me thank you for playing and testing my game. I appreciate that a lot! I also want to thank you for your detailed feedback and the time you took to write it and even insert all the screenshots :) Thank you!

Then I have to say sorry for the message "This is not how you play" is just a placeholder for now :D It should be later exchanged with funny comments and should give some hints to improve for example. Actually since it is a very early prototype I haven't even thought about introducing the controls or telling something about the game. I think I should add a small tutorial thanks for that tip.

Network should already work, but the problem is of course there aren't any players yet. I have to get more people playing so we could test out the network feature :) Otherwise the game server will match you with an AI after 15-30 seconds.

As far as cross platform development goes of course I could release it easily on multiple platforms, but I think this also comes with the right distribution. While I think mobile is more like free to play with buyable skins I think PC is more like buy it one time, but I could be wrong here.

Thank you very much!

Thorben