It really is, but that's due to my poor coding skills. I will figure this out. Thanks for the kind words though.
Chaslinux
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Thanks, I did struggle a lot with the whole darkness effect. I appreciate the kind words for the monster sound effects. I was trying to do scary, but cute. After the jam I'm thinking I might try a ray of light from the front of the character. I think I spent too much time just trying to do assets, knowing I couldn't work on it much Friday. I also appreciate the fact that you tried it in the browser on MacOS. I actually can export to MacOS, and I've been meaning to get that sorted out. (It's an account thing). Hopefully the next Jam I'll have something native to MacOS as well.
Thank you, yes, I really struggled with the code for lighting, and I think the idea I had in mind was maybe a bit too large in scope. (In part because I really could only spent part of Saturday and Sunday). After the jam is over I'll try to focus the light directly in front rather than a radius around the player.

Good fun, and I like that you took a different approach to the theme of darkness. A lot of people, myself included, used the spotlight effect. I like that this was different, and it seemed to get progressively more difficult. The black-outs were a pain, in a good way. As you can see from the screenshot I tried this in Linux (Xubuntu 22.04) and it worked great. I appreciate the extra effort to do versions for Windows, Linux, and HTML. My only question is, was this the end? (I just want to make sure as after this I just went back to the start). Oh, and I appreciated that when I died, it didn't put me all the way back at the beginning.
Nice Game Bardon. I managed to win. I wasn't sure if the game worked when I first started as it did nothing for a few seconds. I noticed some keys seemed to disappear a bit before I touched them while others needed me to hover right on top. I'm wondering if the hit boxes are slightly off?
I love the player graphic, it's really slick. The enemies are cool too. Also appreciated the speed-up bonus. Wasn't sure about the P, so I picked it up and it seems to be poison (but I didn't die)?
I really like small games since I don't have tonnes of time, and I really enjoyed this one!
Thanks Max, I tried playing your game on my Windows laptop, but it seems like it doesn't have the right opengl version. I watched last night's stream and I actually really like the shooting mechanic on yours.
Your game has a bit of that Necro-dancer vibe, where you have to time things correctly. Your enemies are pretty awesome too. I'm going to try to play this on my better half's machine later, but what I saw looked fun.
I died over, and over, and over again... but I kept playing. Love the graphics and lighting. I appreciate the extra effort to do a Windows, MacOS and Linux version. I mostly use Linux at work and home, so it's nice not to have to switch to my laptop for testing. I think I mentioned elsewhere, I loved the randomness of this. It kept me guessing as to what I had to grab. The rats feel a bit OP, but I love how they come at you - there's a sense of urgency to The Last Cheese.
Max is spot on. I also got spooked when I ran into my first enemy (and I got totally destroyed). The artwork is really nice, you must have spent a lot of time on everything as it plays very well. I also appreciate that it still runs on my ThinkPad T430s (3rd gen i7) with integrated graphics. The hand-drawn artwork is a nice touch as it really feels like the in-game character.
Thanks, you're right on about the fishes and the power ups... I've made a few changes since the jam: fixed the spawn on top issue, made the pink slime weapon last a bit longer, and animated both the frog and fishes. I'm thinking I might add a couple more things later, but appreciate the feedback. Honestly, I just wanted to get something in and actually finish a jam. BTW, really enjoyed your game too.
I kept running after people, but ... sneaking turned out to be a lot more fun. That crunching sound when you're chomping down on people is a bit unnerving, in a good way. I will play this again, and again. Great game! I forgot to mention that I appreciate the extra effort taken to create binaries for all 3 platforms.
I do Christopher, but what I'd suggest is just downloading something like Virtualbox, install Linux in Virtualbox and you never need to leave Windows to test. Part of the point (I was hoping) was to review it as a working game for Linux. I'm happy to dig a little further for you, I'll try launching from the command line and see if I see any errors logged there.


Specs are the following:
A8-5600K APU @ 3.6GHz
32GB DDR3-1866 MHz RAM
500GB SSD
NVidia GTX 650 Ti Boost (2GB)

Screen shot from the first game I played of FatCatGolf/Shuffleboard Cat. It's worth pointing out theta the Godot title shows FlatCatGolf. Since this is a very early alpha I'm sure you'll tackle this. I've never played shuffleboard before and because there's no "introduction" or "how to play" I wasn't sure what the controls were - my very first game ended up with me scoring -20 points. I wasn't even sure if things were displaying correctly - was I suppose to see the whole shuffleboard? (Keep in mind I've never played shuffleboard). But the controls (mouse) and idea is simple enough that by the second game I understood what to do. I still wonder though if more of the board might be seen so players know where to aim for. Probably people who have played shuffleboard will understand.
Love the graphics, the cats on the couch are cute, the wood grain appropriate, and I loved the Bruno pop-up. I also wondered about picking the cat at the beginning - how do I get out of that - tried double clicking on a different cat, the same cat, but ended up just quitting the game. The second time I tried loading the game it just hung on a Loading screen, but the third time the game worked again.
I played a bit more, and again because I don't know shuffleboard I wondered why I got 0 points with a cat between 10 and 8:

I got the dreaded "This is not how you play.." message, so I take it cats have to be mostly inside one of the areas rather than straddling lines? The game is fun and a great start. Lots of potential here, it looks good, sounds good, controls are simple, hope to see this develop a bit more. Great that you used Godot for this as AFAIK you can do cross-platform pretty easily. Keep up the great work!
1. Hi there! What's your name? Want to introduce yourself?
Charles, aka chaslinux. I'm 50. I dabbled in game development in the 80's trying to write games in assembler on the Commodore 64, but ironically got stuck because I couldn't slow down my sprite movement enough in assembler (you'd pull down on the joystick and the sprite in the middle would become a ruler-sized blur in the screen). Gamedev seemed really difficult then. A couple of years ago I started getting the itch again watching Youtube. I bought GameMaker 1.4 on a Humble Bundle not long after, but didn't start any kind of development until several months after.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
This is my first game jam. I've been working on the same "small" game for 2 years, declared it finished, then worked on it some more. I'd like to finish a different game. Recently I've learned quite a bit more about GameMaker so I'd like to try out some of the things I've been looking up. I've also found there are a lot of really great, supportive game developers on different forms of social media and this appears to be another chance to get to know others with the same interest.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
The Youtuber responsible for helping re-scratch the gaming interest was ThinMatrix. Watching him build Equilinox in Java was really inspiring. I played a lot of games in the 80's that were really fun back then but have been lost in the flash and glitz of today's AAA titles.
4. Do you have experience with game development? What did you do/with what engine?
Very little. The development I've done on my 2 year project has really been spread out. There was at least 6-8 months where I did almost nothing on the project. Going back to it was very difficult at first, but it's been a lot of fun for the last few months. I've decided to stick with GameMaker (I bought GMS2 after buying 1). I'm more into drawing sprites than modelling, but I don't have an art background.
5. Tell us about something you're passionate about!
Family. This is one of the reasons game development has been a challenge, trying to work and spend enough time with family, but also develop games.
6. What are your goals for this game jam?
Use some of the techniques I've been learning to create something a bit more dynamic, but keep it small in scope. When I came back to my project I started re-editing some of my existing code, improving things, finding bugs I didn't know existed, and organizing things better (#region - thank you FriendlyCosmonaut).
Finishing something very different from my main project.




