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Project: Oddventure

A topic by InfamousRabbit created Jan 27, 2020 Views: 487 Replies: 1
Viewing posts 1 to 2
(1 edit) (+19)

Hiya! Finally with very own fan page here on ITCH.IO !

https://infamousrabbit.itch.io/oddventure

First post, first visualisation (more like screenshot concept art) of how I see my upcoming game called Oddventure.

Soon I'll show you what's the real deal!


To clarify it a little bit:  It's a Earthbound/Mother3/Undertale/LISA: The Painful inspired game. The adventure of two siblings, who end up in the fairytalish land. What secrets will they discover? What fate are they going to challenge? Like some wise people say: the journey is even more important than destination!

Still no idea what to expect? Imagine that Nietzsche has banged Alice from the Wonderland. And their bastard was raised by the Grimm Brothers, playing Earthbound, Undertale and LISA: The Painful. That's what Oddventure is.

Additional info:

Choices are meaningful. Dark humor mixed with some crazy and/or dirty jokes. Surrealistic. Many secrets, refferences to popculture, fairy tales (Grimm Brothers, Andersen). Cozy comedy meets surrealism and dark undertones.

STAY ODD!

(+1)

Hiya my fellow friends of itch domain!

What a long and strange road it’s been lately… When beginning this projectI knew that it would require a lot of determination, time, coffee, sacricifes, willpower and, again, coffee.

Over the last few weeks I’ve been trying to put together a viable combat system. In Oddventureyou will be able to end a fight in 5 ways.

  1. Blunt force (aka self-defense!)- sticks, stones, acorns and so on - effective, simple.
  2. You can literally make the enemy so happy he will not want to continiue fighting.
  3. You can lower the enemies’ mood and: A. Allow him to run. B. Kill him, you monster.
  4. Last option? Run away like the little girl. And since main character is a little girl there is no shame in that. ^^


Apart from regular HPs enemies will have a mood level. Our heroes will also have a mood bar, but that’s a topic for another day. Back to the point… Ahem. Where was I? Ah, the enemies’ mood. To put it briefly: At your disposal will be a variety of skills, that can affect the enemies’ mood - make them happier or sadder. How you end the fight - it’s entirely your choice. The hard part in all this is making everything balanced… As all th…. No! Wait! Wrong universe. Snap out of it! Ugh… Anyway…


Progress. Right now I have one enemy implemented. A Rabid Dwarf, who is valiantly standing there, taking a beating over, and over, and over again untill I’m happy with how the different skills and weapons are balanced. In the near-ish future I’m planning to implement more enemies. Who wants to fight Dwarves for the whole game? As of right now the combat system is nearly ready, but when I say “nearly” it means that there are still a bunch of things to do. You may have seen a few screenshots and gifs showing how the interface evolved.


Whew. I think that’s enough for one day. So remember - If you like and follow Oddventurenow you get to unlock all FIVE ways to end a fight! :D

Stay Odd!