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Cliché: A Visual Novel

A topic by KatelynKodes created Jan 19, 2020 Views: 480 Replies: 3
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Hello everybody, I am Gushi and I'm planning to start a new visual novel relatively soon. I'm keeping a few things secret about this game for now because I sort of want it to be a surprise.  I'm very passionate about this game, however, so  it's a little important to me that I do it justice. 

This post here is just to give a small rundown of what will be the general overview of the game's plot as well as a summary of how development is going so far.  So,  here's an overview of everything.

Game plot overview

This game is going to be another visual novel,  standard run-of-the-mill dating sim.  The game is going to focus on character archetypes portrayed in modern media (specifically high school dramas) and will work to flesh these archetypes in different ways. The goal of the game will be to pursue a character of your choice and figure out the real face behind the archetype they portray. There is going to be a small twist to all of this though, the characters you'll be pursuing aren't exactly human. That's all I'm willing to share about the games plot for now.

Development

For the past few months I've been working on the art and asset development for the game. The main protagonist sprites are completed and the backgrounds needed for the beginning segment of the game are finished. I'm currently working on side character sprites that should be completed by the end of this month as well as minor assets that shouldn't take long to complete. Coding should start by the beginning of next month and reveals of the main protagonists as well as a title should come by the end of next month.

So that's my plan for January, hopefully my student-life won't come barging in and mess it up, but I have to say I'm fairly determined on getting this done considering I'm extremely close to the goal for this month as of right now. There's only two more starting side character sprites left for me to work on.

Hello there,  I'm back with a small update on development and some more updates on when some things will start

Art development

Good news, I managed to finish the side characters of the game before the end of January. However, there's still a few tiny assets I'd like to work on before I start the programming . These assets shouldn't take any longer than a week at most, if not then just a couple days and are more for the game's functionality and mechanics rather than character sprites and backgrounds.

Code Development

I have not yet begun coding, however I'm incredibly close to doing so. My estimated guess is that coding of the game should begin or be already started by the end of next week. However I will work on getting the program set up so that by the time I'm ready I can just start coding right away.

Character/Title Reveals

As development progresses I plan to have character reveals sometime towards the release of the demo, I don't know when the release of the demo will be but I'm estimating either by the end of the month or late March.

That's all I have for the updates at the moment, thank you to those who have been watching this games development. I'm planning to have another progress update by either of this month or the beginning of next month. 

I'm back with an update on the games progress, coding has begun and I'm going to discuss details regarding the progress of the coding, some features that are planned to be in the game and lastly information on previews of the characters as well as the game itself. 

Coding progress

As of right now I'm just working on setting up basic functionality of the game, such as menus the player will need, defining variables, and making sure that the game runs exactly how it should. There is currently no story based/playthrough code being written at this point in time. setup shouldn't take too long I don't think but we'll see.

Features of the game.

So, I plan for there to be quite a bit of features in this game, I want it to stand out compared to some other visual novels as much as I physically can. Some features that I'm hoping to include in the game are:

  • The ability for the player to change their pronouns.
  • Personality traits that change depending on the players choices.
  • Possible personality-based mini games (Further development stage plan though)

Preview/Character reveal talk

So, as of currently I'm not planning to reveal any screenshots/characters until some time after gameplay coding begins. However, I think I'm ready to reveal the title of the game, the title of the game is called "Cliché" 

And that's all the Information I have for you today, I'll be back with another update once gameplay coding has begun

Hello there! I'm back again with another update for the visual novel Cliche

Development skyrocketed this week and I managed to complete the the starting tools I needed for the game. There is one minor bug but I can definitely get to that bug afterwards, this is because of how small the bug is and  there is only one minor feature that I'd like to add but the game can suffice without it, for now at least. Now, it's time for me to get to the good stuff, actual gameplay. First I'm going to talk about when screenshots and character reveals will come in, then I'll talk about a little bit about what the demo will have.

Screenshots/Character reveals

Character reveals will be coming a bit later on in the games development, this is because I would like to redraw one of the character sprites for the game as I felt he wasn't up to par to say the least. Also my ideas of the content of his route changed ever so slightly, so I'd like his sprites to reflect that. However, expect minor screenshots. Other than that, throughout the process there WILL be very minor screenshots as well as gameplay clips in the near future. I'm excited yet very nervous to share these screenshots and clips but I can only hope that you all enjoy them.

Demo contents

Usually, my demos are relatively short, barely a few minutes at most, this is mostly because I really love surprising people. Good news though, I am planning to make the demo for this game much longer. The full game will consists of about 4-5 in-game weeks of gameplay. For the demo, I'm planning to let the player play through the first week of the game. I had originally planned it to be only one day but I figured that it wouldn't be enough time to let the player immerse themselves. 

Thats all I have for this update, follow my twitter for shorter and more frequent updates of the game. The link is in my profile. Thank you for following the games development.