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Hello there! I'm back again with another update for the visual novel Cliche

Development skyrocketed this week and I managed to complete the the starting tools I needed for the game. There is one minor bug but I can definitely get to that bug afterwards, this is because of how small the bug is and  there is only one minor feature that I'd like to add but the game can suffice without it, for now at least. Now, it's time for me to get to the good stuff, actual gameplay. First I'm going to talk about when screenshots and character reveals will come in, then I'll talk about a little bit about what the demo will have.

Screenshots/Character reveals

Character reveals will be coming a bit later on in the games development, this is because I would like to redraw one of the character sprites for the game as I felt he wasn't up to par to say the least. Also my ideas of the content of his route changed ever so slightly, so I'd like his sprites to reflect that. However, expect minor screenshots. Other than that, throughout the process there WILL be very minor screenshots as well as gameplay clips in the near future. I'm excited yet very nervous to share these screenshots and clips but I can only hope that you all enjoy them.

Demo contents

Usually, my demos are relatively short, barely a few minutes at most, this is mostly because I really love surprising people. Good news though, I am planning to make the demo for this game much longer. The full game will consists of about 4-5 in-game weeks of gameplay. For the demo, I'm planning to let the player play through the first week of the game. I had originally planned it to be only one day but I figured that it wouldn't be enough time to let the player immerse themselves. 

Thats all I have for this update, follow my twitter for shorter and more frequent updates of the game. The link is in my profile. Thank you for following the games development.