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Visual Event Editor for MV & MZ

An alternative node-based editor for common/map/troop events. Compatible with RPG Maker MV and RPG Maker MZ. 路 By Drag & Plugin

Corrupted Event data

A topic by stahl-tier created 25 days ago Views: 50 Replies: 5
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Hi, I've tried the current version of the editor but it seems to completely destroy the event data. All switches and variables and conditional branches get erased or replaced with "?", and Show Image commands also get scrambled. I made a backup before trying out the editor so my project is fine, but I'm not sure what I'm doing wrong when editing the events inside the plugin's editor.

Developer (1 edit)

Hello !

Sorry this happened to you, be aware backup of your project data are automatically created by the editor in the data/data_backup/ folder, so if you ever happen to lose something, you can restore from here.
As for the issue, does the editor throw any error (red cross icon at the top right of the editor's window) ? Can you reproduce the issue and include your last log file (can be found in Drag_VisualEvent/logs/) ? Can you also include some screenshots of what your switches/variables/conditional branches/show image commands looks like ? Does the issue happen after doing something specific or immediatly after the editor is being opened ?

Thank you ! :) 

No worries! I'm gonna give it another try with a blank test project so I can better document what happens (or if it was maybe just a weird plugin conflict). I'll update you on how it went! 馃

Developer

That would be great, thank you :)

(1 edit)

Alright, so here's an update: On a blank new project, everything seems to work as intended! There's no corrupted data happening. I guess it must be a plugin incompatibility in that case. I'm just going to blame the VisuMZ plugins I have installed in my other project, they're usually the culprit. :P

Developer

Hmmmm, well, I'd be very curious to know the cause of the issue. The editor run in its own environment and its interactions with the runtime playtest and other plugins are extremely limited. Still, it's good to know that it doesn't happen on a new project. 

Thanks for the update, I'll run some more test on heavy-on-plugins projects on my end :)

Developer archived this topic