Wanted to post as i really really like the game, the gameplay system, the monster art and all, but it feels way too hard, and a difficulty setting would definitely be great.
Here are a couple of my complaints :
- The grab QTE is basically impossible to do. There are too many arrows you have to press to complete it (especially when you have poor eyesight as the arrows look to much alike), in a too short time. I believe less lust means you have less presses to do, but you basicly spend all of your time 75% lust if you don't want to go back to base after every single encounter, and waste more ressources.
- Speaking of resources, the fact that all of them depend on one another doesn't make it fun, it's never fun to waste ressources because you slept so now you have to eat again. I know that you can survive with zero in your meters, but the debuffs are so big the game is barely playable.
- The fact that stealth uses stamina makes it very annoying, stamina regenerate by itself when unstealth and doing nothing, so it's just a straight up waste of time to have to unstealth, wait 3 minutes and re-stealth, just a pointless time sink with no challenge.
- Lastly some enemies have horrible spells; The first i saw was the SCP one at night, that grabs you, wich you can only free yourself with focus struggle (already almost impossible to not game over without the right talents), and then uses paralyze on you, just to re-grab you straight away (game over, GG BG). The second i saw was the big goat mommy cultist boss; 3 hypnosis stacks and then you can't fight, then what? You just let yourself game over?
This goat boss was definitely the worst, after trying everything possible, i just ragequit and didn't touch the game again. If you're supposed to have specific talents to make the boss beatable, it means forcing the player to play in a certain way, and it's terrible game design.
I think the game really has a lot of potential, that's why i wasted the time to talk about everything that's annoying in the game.
If QTE are simpler or at least more readable, if thirst/hunger only depletes when doing active action and not when sleeping or leaving dungeons, if stealth stop using stamina for no reason, if you could respec at all saferooms or if you could get hints on some enemies or bosses, well i think it would be a better game. And if my opinion seem unreasonable, then refer to the post title; how about a difficulty setting like that?

