I knew about the stat box and the armor (wich is called "retail threads" BTW), but the rest of your comment was indeed helpfull.
First time i tried scavenging a building i found nothing in exchange for 1 segment of time so it felt incredibly unrewarding and not worth it, but if you can do it with full 0 on all survival metrics i might try it.
NeonFryingpan
Recent community posts
I tried again and indeed there is a slap skill, but since it only appears on hypnosis 1&2 and then is removed on hynosis 3, you simply are not aware of this option if you only attack, or if you glance over the skill menu, so i simply did not know of it existing untill it was too late.
BTW now that i think of it, i had a few extra little things :
- Since the memory room on this game isn't filled by encountering the events but instead using the "scan" skill, i hope all bosses and event enemies (like goat or succubus) are replayable, or they would be missable, making the memory room unable to be fully completed.
- The description of "retail threads" chest equipement does not match the stats it gives when you equip it.
That's all for now, but i"ll be sure to continue pestering whenever i get back to it and find more to complain about!
Once again, good game, cool concepts, I take the time to provide feedback because i really believe we got something with potential on our hands here.
Wanted to post as i really really like the game, the gameplay system, the monster art and all, but it feels way too hard, and a difficulty setting would definitely be great.
Here are a couple of my complaints :
- The grab QTE is basically impossible to do. There are too many arrows you have to press to complete it (especially when you have poor eyesight as the arrows look to much alike), in a too short time. I believe less lust means you have less presses to do, but you basicly spend all of your time 75% lust if you don't want to go back to base after every single encounter, and waste more ressources.
- Speaking of resources, the fact that all of them depend on one another doesn't make it fun, it's never fun to waste ressources because you slept so now you have to eat again. I know that you can survive with zero in your meters, but the debuffs are so big the game is barely playable.
- The fact that stealth uses stamina makes it very annoying, stamina regenerate by itself when unstealth and doing nothing, so it's just a straight up waste of time to have to unstealth, wait 3 minutes and re-stealth, just a pointless time sink with no challenge.
- Lastly some enemies have horrible spells; The first i saw was the SCP one at night, that grabs you, wich you can only free yourself with focus struggle (already almost impossible to not game over without the right talents), and then uses paralyze on you, just to re-grab you straight away (game over, GG BG). The second i saw was the big goat mommy cultist boss; 3 hypnosis stacks and then you can't fight, then what? You just let yourself game over?
This goat boss was definitely the worst, after trying everything possible, i just ragequit and didn't touch the game again. If you're supposed to have specific talents to make the boss beatable, it means forcing the player to play in a certain way, and it's terrible game design.
I think the game really has a lot of potential, that's why i wasted the time to talk about everything that's annoying in the game.
If QTE are simpler or at least more readable, if thirst/hunger only depletes when doing active action and not when sleeping or leaving dungeons, if stealth stop using stamina for no reason, if you could respec at all saferooms or if you could get hints on some enemies or bosses, well i think it would be a better game. And if my opinion seem unreasonable, then refer to the post title; how about a difficulty setting like that?
Amazing game!
The perfect balance between text based storytelling, *compelling* images, and animation.
The fact that most character that seemed random NPCs at first get their own little story from day to day really makes it even more engaging, can't wait to see what the next updates will have in store.
I love numbers.
Numbers are great.
What's really nice with numbers is that they never change, they are not vague, and might not be biaised by the preconceived notions of the viewer.
They describe in an universal way something, for everyone.
Adding numerical values to describe the characters we know and love is a GREAT idea. (Yes, i might be biaised)
Now that aside, i think nerfing "normal" character's sizes so legendaries and mythic can be bigger is actually a smart idea, might make people more eager to see them
The new update is way, WAY better than the original game, very exciting for the future of it.
Hopefully more update coming along? Having a bunch of images for the enemy pokemons would be great and make the combat more engaging (if you want help generating images for a big bunch of random pokemon i'm willing to help too), also a couple of stats for your pokemons could be nice to follow on the changes? (Height, weight size of different features etc)