Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Finchy

104
Posts
606
Followers
4
Following
A member registered Jan 05, 2016 · View creator page →

Creator of

Recent community posts

Hello! Thanks for the kind words!
The revolver you're looking for is likely the one in the starting lab, beneath the safe house. It's in the security office, but you'll have to locate the key first!
For the shotgun, try searching around the top-left corner of the Westview Suburbs map.

If you're referring to the Demo build found here, the next update is quite a ways off at the moment, whereas the WIP build on my SubscribeStar will get updated a lot sooner. Can't say much more than that, sorry!

I've been inspired by playing many H-RPG games over the years and wanted to see if I could make one that suited my own tastes. This game, in particular, was also inspired by several popular survival horror games, including Resident Evil, among others.
Figuring out how to make a decent project in RPG Maker took several years, but I started this project about 9 months before the first demo was released. Back then, I only worked on it in my free time, so progress was slow.

I'd appreciate that. So long as you make sure to be clear that I'm not personally responsible for anything you put out, I really don't have any issue with you using the world, setting, characters or anything else along those lines.

Each region should have a diverse amount of kinks being catered to, but specific delves (the dungeons) will be more specific, at least when it comes to enemy types.

I think that is entirely possible, but you'll just have to wait and see!

Please, feel free to use the world of the game however you'd like.

I'm going to assume you're asking about the Demo version and not the WIP builds from my SubscribeStar.
In that case, the current plan is to release a couple more major patches for the WIP builds before taking a large chunk of that content from those builds and bringing it to the demo version. All in all, it should add at least a whole new region with several new delves to complete.

真的非常感谢你的支持!希望以后也不会让你失望!

I think it must be something to do with Joiplay, as the game seems to run just fine on Windows. I just tested the demo version again, and it all seems fine.
I'm not really sure how Joiplay works, but it seems it's not able to access the audio files, or maybe it can't decrypt them properly?

Femdom is just the theme of the game, ultimately. It's what I prefer, and I think if I were to add Maledom stuff now, it would be poorly received by the majority of the game's fans.
As for other universe characters, I don't know if you've seen it, but on my SubscribeStar, I've released a DLC pack for subs that currently has 4 out-of-universe characters you can fight with as a bonus, with plans to be updated in the future. I do want to add a bunch of secret encounters too, so there's that.

Thank you for this lengthy and well-thought-out review. I'm happy to see that I could make something deserving not only of your praise but also of constructive criticism.
There are many things here, too many for me to respond to them all, but I just wanted to thank you for taking the time to write all this. It means a lot.
One thing I will say, though, is that balancing combat and other elements is a constant work-in-progress. The game is still early on, at least in terms of what I want to do with it, so I hope to be able to iron out a lot of these issues specifically in due course.

I'm sorry to hear that. I'm not sure what that's about.

If you'd like to contact me another way, there's my SubscribeStar, where you can message me; the F95zone thread for the game; the fan Discord server; or you can email me at FinchlyGames@gmail.com.

I used a NoobAI-derived model called StableMond. You can find it on Civit.AI, if you'd like to download it.

To find Catalogue, you need to complete the Westview Shopping Mall Delve, which is northeast of the Safe House you start in. Hope this helps!

(1 edit)

While I like the idea of having support for such broad interests, making all the assets would take so long that I'd never get anywhere. I plan to have a lot of enemies in the game by the time it's done, so having multiple versions/different dialogue for each isn't really feasible. The scope of the game would need to be much smaller.

That's correct. The Demo version will be updated once significant progress has been made and the game is in a stable state. WIP Builds are for subscribers only.

I'll take a look. I must've reverted by accident at some point. It'll be fixed for the next patch.

That initial goal was more of a bare-minimum for survival type amount. I'm totally good with the amount I'm currently receiving.
It is totally wild to have received so much support, though; you're right. I'm extremely grateful!

Adding a skip for the tutorial area is a good idea for the future. I'll add it to the list of potential additions.
I'd really prefer to get saves working properly for everyone, though. I'm wondering if it's an operating system thing, seeing as you're using Joiplay.

Saves from prior versions should work with updated releases. I test this before each release, so I'm not sure why it's not working on your end.
Some have suggested copying your old save folder to make a backup before copying over the new files, then dropping that save folder into the game folder.

Thank you for making this!

The pregnancy system, as it stands, is quite limited. You can impregnate any enemy with an appropriate sex scene, gain fetish EXP for it and acquire traits, but that's about it for now. There are no consequences yet, but it's something I'd like to add later on.

Is a shark a scalie?

Honest question, I don't actually know.

There will be more ways to endure in those situations in the future, but at the moment, the game is basically a trap.

That might be a good way to add additional scenes to popular characters, or at least at more content to the Parlour itself, when I get around to it. Thanks for the suggestion!

Yes, this was intentional, but I think I'll change it so it uses 3, but you have a slightly smaller mag size.

Thanks for bringing this up!

I'd love to have different languages available, but it's probably best we leave that until closer to the game's full release. Thank you for offering, though! I'll keep that in mind!

Ah, yes, sorry, you're right! I was thinking of an older version where it didn't track misses. Don't worry, I won't be changing it.

I need to add more context to the upgrade system anyway, so when I do, I'll see about locking players out of either of those focus perks. It'd be useful to have a system like that anyway.
Thanks again!

Thanks for the extensive feedback.

1. The only assault rifle currently available is only obtainable if you defeat Velora in a battle, which is quite difficult if unprepared.

2. I'd like to add these stats to the Sim-Chair menu if possible. It's on the list.

3. For Melee and Ranged focus perks, I figured it was obvious that you shouldn't activate both, seeing as they both have glaring negatives to them. In terms of design, I want to have certain perks that only really work if you focus on one kind of combat, at the expense of others. There will be more perks in the future that fit into this kind of design idea.

4. In RPG Maker MZ, at least, state resistances are multiplicative, so your calculation is correct. The displayed stat in the Status menu is your 'resistance', so you're 9% less likely to be afflicted by the state. If it was in the negative, you'd be 9% more likely to be afflicted by the state, and it would display as -9%.

5. This might be something I add in the future, as an optional feature.

6. I try to make it obvious in the design of the enemy what type they are, but I'm considering changing the scan info to show their exact subtype in terms of EXP.

7. I don't want to discourage grinding if possible, and this seems like a very time-consuming way to do it, honestly. You only gain weapon EXP if the attack lands, so at maximum distance, you'll miss a lot. Plus, having maxed Aphrodisiac EXP will be a dangerous thing to have, down the line.

8. Catalogue's inventory is random to an extent. Sometimes she stocks Shotgun ammo, sometimes she doesn't. There will be plenty of opportunity to find more as and when more content is added, though.

9. Pregnancy content is not fully fleshed out yet, but yes, outside of Arianna's Parlour, you'd likely need to lose a lot to gain that type of EXP. The only real benefit right now is that Arianna's Parlour patrons will tip you if you impregnate them, so there's that.

Again, thank you for the feedback. The game is definitely a work-in-progress, and these sorts of posts really help me reanalyse elements and see if improvements can be made!

I think in my head I registered her as a monster girl, and not a scalie, but she probably should give scalie exp, huh?

It'll be fixed in the next build. Thanks for pointing this out!

The Marksman Rifle and the Elminster Shotgun both lower Agility by 5, so you're currently reducing your total by 10. Baseball Bat also lowers it by 2.
If you want a more Agility-focused setup, you need to use less or lighter weapons.

I like this idea! It could be great for a kind of end-game Delve, where people can really put their developed characters to the test!

Возможности использовать вражеских NPC как членов группы в бою не будет, но я планирую добавить способ приглашать их обратно в ваше Убежище при определённых условиях. Надеюсь, это отвечает на ваш вопрос!

It's strange. In my testing, I simply copy the updated versions files into my directory where I test a deployed version of the game, and I just overwrite everything and it works. I guess I just don't really understand how folder structures work on some setups, as people do occasionally report losing saves, as you have.

Your old saves should always work with the newer versions, unless I need to make drastic changes to the core plugins of the game. If they're getting deleted, for whatever reason, I'd do as Survivor says and make a backup before you copy in the new files.

As for the full release, it won't be a for a long while. I plan to fill this game with a large amount of content, so please look forward to that!

Hey, thanks for the suggestion!

While I don't want to get too granular with the guns, weapon modifications are planned and might be showing up sooner rather than later.

Oh, I see, sorry!

You can acquire Psionic skills by using the chair in the east wing of your Safe House. There are many other upgrades there as well, that you can acquire by exchanging EXP.

The southern purple section of the upgrade area pertains to Psionic abilities, so you can find several there. Hope this helps!

I'm not familiar with that Creepypasta, but this sounds interesting. I'll look into it!

Thanks for the suggestion!

I made them have Stamina costs mostly just so the experience isn't just holding down a button until it ends. When the system gets expanded later on, I'd like to add skills that use and restore more Stamina, and also use Focus as well, but we'll see how it goes.
Thanks for the feedback, though!

Like other Skill EXP, you gain Psionic EXP by just using the Psionic skills in battle. (Though they have to actually connect at hit the enemy.)

It takes a while to level up, as it's designed to fit into a much larger game.