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Finchy

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A member registered Jan 05, 2016 · View creator page →

Creator of

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Hi there,
Thanks for the feedback, much appreciated!
Yes, there will be more enemies in the future that don't use violence at all, so look forward to that.
I like the EXP requirement idea, and I'll see if I can fit it into one of the upcoming builds.

No worries about the wall of text, I'm partial to making those myself!

As for your question:

1. For Male on Male, it's not something I'll be adding unless there is significant support/requests for it, as it's not something I'm personally into.

2. For Feral-bodied characters, you're right in that it would be sketchy when considering content guidelines, but I'm not against doing it for the Rift Pack, as you suggested. If there's support, I'll consider it, but it will never be in the regular release of the game.

3. For Vore, it's just not something I have much familiarity with, so I doubt I could do it justice. Maybe as a game over at some point down the line, but again, I doubt I could do it well enough for it to be worth including.

4. For TF, as you mentioned, it would be a lot of work to re-do scenes, if not impossible. If I do include transformation, it would have to be for a temporary sequence and not a permanent change for the MC.

Sorry if this is all a bit disappointing, but I have to be careful with how much variety I add to the game. Each fetish/kink and enemy type needs to be catered for, which means more work and delayed releases, so I have to keep things balanced.

As always, I appreciate your feedback!

I think I see the issue here. I think you downloaded a bugged version I had uploaded for about 30 minutes the other day.
The start position was totally incorrect in that version as I had set it for testing purposes. Please re-download the game and start a new game. Sorry if that's a bit of a pain!
I tried to fix it as fast as possible, but I think a handful of people still downloaded it. Again, sorry about that!

The body is lit up with a lighting effect and has a green sparkle on, which is how I indicate interactibles. It ought to be right outside the room you started in. Just a skeleton lying on the ground, on floor B1.
There aren't really any other options innately in RPG Maker MZ to make it clearer, as far as I'm aware.
I didn't want to make it mandatory to pick up the items, in case somebody wanted to ignore them for a challenge run in the future.
Hope this helps!

As for new fetishes and kinks, I may add small things myself, but ultimately I'm open to ideas from fans as to what they want to see.
I've been asked multiple times about adding impregnation and futa content. Impregnation is an easy enough addition, so I will likely end up adding that in the near future (though I'd like to expand on it with consequences, beyond the superficial, in the future.)
If I end up adding futa, it will be entirely optional. I've heard from a lot of people who are both strongly for and strongly against it, so I'm holding off on it for now.
Thanks for all your questions and feedback, by the way. I really appreciate it!

That issue has been reported by others as well, and I've already implemented a fix for the next hotfix.

I want to get a few more things added before I upload it, though, but it will be fixed soon, I promise!

Hey, thanks for the feedback.


Outside the very first room you start in, there's both a knife and a gun on a body you can loot and use, so make sure you pick those up. Also, I did lower encounter rates slightly in the latest hotfix, so there's that for now. Using Stealth effectively lowers the amount of steps you take to one third of normal, so it should significantly reduce encounter rates (If it's working properly.)

The AI usage is to stay. Apologies if that is an issue.
As for difficulties, I do plan on adding an Easy and a Hard difficulty in the future.

I don't plan to have futa content throughout the main progression of the game, but if there is enough interest/support, I will definitely consider adding it as optional side content.

Ah, you're right. The outcome was there, but I put the incorrect trigger in the event.
Thanks for the bug report, it will be fixed in the next patch!

Thanks for the in-depth feedback!
I'll definitely be considering this when I make changes in the near future.

Yes, apologies, that was an oversight on my part. I'll update the demo in a few days with this change, along with a few other requested features.
I'll be adding at least one more Scalie character to the demo in the near future, as well, not just in future WIP builds.

Those are some great suggestions, thank you for comprehensive feedback!

Totally understandable, I respect that.
Thanks for leaving feedback anyway.

Hey, thanks for playing and the feedback!
My intention with the stamina was to make it costly to be constantly using it all the time, especially with the sneaking mechanic, but you make a good point. I'm thinking about giving a partial restoration at battle start, so you can always get into position, at least.